9 of 11 people found the following review helpful
Mashup of Zelda and Prince of Persia with a splash of RPG,
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This review is from: Darksiders II - Xbox 360 (Video Game)
Overall, Darksiders II was an a game looking for a niche. It's a mashup of more modern Zeldas (room to room puzzles and combat) complete with getting the Map and the Key for each dungeon, and a modern Prince of Persia with the wall-to-wall jumping, pole hugging and very particular ledge holding. Add in a splash of RPG mechanics (level up, drops, etc) and you have a game.
But, the controls sometimes lacked snappiness, and the raw amount of the theme world color (brown, green, or grey) really pulled away from the experience. The sprinking of combat in the dungeons were offsetting as you would have a few puzzles, and then be thrown into a combat room. After battles, there was another round of puzzling.
The game never really gelled for me, as the experience boiled down to: Enter Dungeon, puzzle, puzzle, puzzle, combat room, puzzle, get the key, puzzle, combat room, puzzle, get the map, puzzle, puzzle, boss, Exit Dungeon.