Customer Review

45 of 61 people found the following review helpful
2.0 out of 5 stars Review for avid NCAA 11 users thinking about upgrading, July 13, 2011
= Fun:4.0 out of 5 stars 
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This review is from: NCAA Football 12 - Playstation 3 (Video Game)
First off, I'm a huge NCAA 11 fan. I played well over 300 times in online mode. This review will highlight subtle differences between NCAA 11 & 12. If you didn't play NCAA 11, this review won't be that helpful.

Playbooks & plays:
-Custom playbooks. I spent a good hour or two picking my plays. There are a lot of plays to choose from, however some are missing (see below)!
-Make sure to change your settings so your default playbooks are selected during the start of each game. Otherwise you have to manually select them each time.
-You can't customize goal line plays or special teams.
-In game as you scroll through plays, you can now choose from 3 plays on the screen instead of just picking a play with one button (x).
-However, picking plays is a different. Instead of sliding left and right, you now slide up & down. It will take a little getting used to.
-You can reorder the plays, which is helpful.
-MISSING Plays! One of my biggest gripes is there are a lot of plays missing from NCAA 11, espcially in the 3-3-5 defense. What happened to Bear - Spy 2 Blitz, Bear - OLD Double spy, Stack 3 Deep contain, Split - cover 3 (4 rush, 4 mid zone / yellow, 3 deep)? I relied on these plays to stop spread and option offenses and now they're gone. There are a few offensive plays missing too.

Audience:
-The crowd looks better than last years 2-D pixelated images. However, they still don't compare to Madden crowds.
-The crowd noise has change, and I'm not sure if it's better yet. It just seems more high pitched.

Player / Team rankings (my biased opinion):
-The main reason I got this game is because my alma mater, Michigan State, was supposed to be improved and I only use them. Even though they are ranked 15th in the country, NCAA 12 grades them as B+ overall, A- offense, B defense. On the other hand, my rials, Michigan, unranked, received higher grades: A- overall, A- offense, and B+ defense. B+!?! Michigan had one of the worst defenses last year and they won't be much better this year!
-MSU DT Jerel Worthy is predicted to be a top 10 overall pick in the 2012 NFL draft, but only ranks 83 overall

Fix wishlist!:
-The colors look horrible of the "Show my play" (R2 + up) - prior to the snap. They are too bright and high in contrast. You can't see the player's name if he's standing over a yellow zone defensive play. They no longer seem opaque. I wish they'd revert to the previous colors in a fix! You will hardly be able to see the plays on a snowy field.
-There is a glitch where if I'm a defensive end and I start in the default position on the field, I can't control my man for the first second or so after the snap. That is, if I want to go outside after the snap, my player will automatically go inside initially, and a second later I'll regain control of him. This was never an issue in NCAA 11.
-Again, bring back those missing plays from NCAA 11!

UPDATE:
Accurate team rosters are already available, courtesy of Gamingtailgate. Team Management > Roster Sharing > Download > Download and search for "gamingtailgate" (PS3 only)

UPDATE 2:
I've changed my rating from 4 stars to 2 stars. I thought I would adapt to the new changes in this year's game, but quite simply, NCAA 11 is more fun to play than NCAA 12. True, NCAA 12 fixed the unrealistic warping of players when passing the ball on offense which is supposed to be a good thing. However, they did not balance this correction with unrealistic defensive plays. After playing dozens of matches, I've grown too frustrated at seeing corner backs make unrealistic blocks at my passes. MLBs can make one handed interceptions on passes thrown up the middle. Even with "Catching" set to "Conservative", passing is much more difficult in NCAA 12.

These ridiculous defensive plays, along with missing plays from NCAA 11, and the fact that I don't have full control initially when defensive rushing from the line have made me pop out the NCAA 12 disc and start playing NCAA 11 again. If EA fixes some of these minor glitches with a patch, I would reconsider changing my rating higher again.
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Comments

Tracked by 2 customers

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Showing 1-8 of 8 posts in this discussion
Initial post: Jul 19, 2011 1:24:20 PM PDT
LOL @ the Michigan comment. They will be better under Greg Mattison. Thats the the reason they were given a B+. Just because the preseason ranking has MSU at 15th... doesn't mean EA thinks they will stay there. That's why there are teams below that are unranked but more "talented". What was Auburn ranked preseason last year? Your preseason ranking doesn't determine how good you are.

In reply to an earlier post on Jul 19, 2011 1:47:59 PM PDT
GHUDD says:
Didn't MSU get blasted in their Bowl game? B+ seems a little high.

Posted on Jul 25, 2011 6:57:19 AM PDT
player ratings always suck...on the 2010 game Ndamukong Suh was a 93 overall, not athletic, slow and lets face it, looking back, he could have been 103 overall, lol! i havn't bought 2011 or 2012 game yet, this is a helpful review though. I'm always curious when they are going to make some upgrades that used to be standard in the PS2 world, like "having all the teams" "custom playbooks" I dont play online, but creating a team on PS3 version would be nice, i always liked doing that on dynasty mode. anyway, i'll keep reading man, thanks for such in depth reveiwing.

Posted on Jul 30, 2011 8:28:28 PM PDT
I will agree with the valid criticism on Michigan's D. Even bringing in a new Coordinator a B+ is a little too high for a team that constantly struggled on defense.

Posted on Sep 3, 2011 5:09:55 PM PDT
alisha546 says:
change the sliders and stop cheesing by running the same 5-10 plays all game long, the defensive ai is smarter and reacts faster making imho a more realistic game. granted linebackers with 60" verticals and defensive backs with esp can be tricky to pass around but makes it more difficult to continuously run up the score.

In reply to an earlier post on Sep 13, 2011 1:41:41 PM PDT
The sliders do not matter at all. There are videos on youtube proving it. Even if you put pass defense and interceptions to 0, on all-american, the passing will be exactly the same. The trajectory is completely screwed up. 30 yard passes stay at the same height the whole time the ball is in the air. The linebackers can tip passes that are going to receivers 20 yards behind them.

And the defenders react to the button press, instead of the ball. At times, they will even move faster than the ball. They are running normal and then they go into their tip pass animation, where they move faster than the speed of sound. The passing game is complete garbage and no slider set is going to change that.

In reply to an earlier post on Oct 25, 2011 5:40:03 AM PDT
Agree with Saso, completely.
Have tried every slider tweak imaginable, and through some 20 games or so, have yet to see it make a noticeable difference.
A much weaker game than last year's version.

In reply to an earlier post on Nov 8, 2011 11:05:41 AM PST
What's the deal with the multiplayer in this new NCAA 12 game? Every opponent that I've played against seems to pick Alabama as their team of choice. Moreover, it's hard to pair up with an opponent during matchmaking who doesn't "leave the match." in summary, multiplayer isn't all it's cracked up to be.

As far as the passing game is concerned, it seems there's a glitch where you can use a hail mary constantly to a strong side (3 or more receivers) and press Y to constantly catch the pass! There doesn't seem to be a running game when you play against a human opponent. I don't understand why EA hasn't fixed this...
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