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Customer Review

22 of 25 people found the following review helpful
4.0 out of 5 stars Worth 30 Bucks, but not 31..., February 7, 2010
This review is from: Silent Hill: Shattered Memories - PlayStation 2 (Video Game)
Just finished very first play-through of this game-very interesting re-imagining. This very much reminds me of the conversations I was having back when the original SH came out for the PSone. What if Harry is really....or Cheryl....what about Dahlia? I don't want to spoil ANYTHING, so I will stop there so you get the idea.

Graphics-pretty ugly for a such a late PS2 title. I really wish they would stop just scaling down the engines and dragging them onto the PS2 without optimizing it first. Some textures cut in and out when viewing them, particularly posters. Also, can we at least try to anti-alias this thing. Some areas, with our swinging flashlight painfully illuminating the lack of A-A, were pixelated nightmares. Also, I noted that the top and bottom of the screen had some distortion-was this intended to make it look like video tracking or a graphical glitch. Dunno. Finally, FMVs were washed out, faded, with an obvious resolution shift.

Deep Breath....that's really my only complain for the moment, though

Gameplay-Wow. A game that responds to how you play it? Balderdash. I couldn't believe this was even possible. But it is-you can have a completely different experience depending on how you play, and how you respond to the "good doctor's" questions and exercises. There are a few places where you will notice obvious forking-you can only take one of two paths-and it is clear that this transforms the scenes ahead, and of course the ending. I really liked exploring each area for these markers, as they set up a great binary opposition in terms of your path-good or evil, easy or difficult. For some reason, all my scenes, interactions, and even scenery was vaguely sexual. Gotta wonder if that was intended or just "my play-through," but that is a digression. I plan to go through it again and try for a different scenario. Side note-you also have collectibles that come up in various spots-mementos-that just give you a little bit more to do.

Now for my last gripe-the "dog runs," or at least that is what I call them, the scene's where you are running for your life from your enemies, pulling down objects to get them between you and your attacker. I really liked the visceral sense of combat in the older games-stalking your enemy with a lead pipe and beating them to death in brutal fashion. I was very disappointed that this was missing. The new feature-running and hiding, with an occasional flare to keep enemies at bay-frustrated me to no end, but I felt that this wasn't the whole of the game, so I can let it slide. Plus, it gets you EVERY time when one of the ankle biters latches onto you and have have to time your button presses just right to get them off of you. Try this on when you have three of the things trying to give you hickeys. Not fun. Thankfully, the game is forgiving if you die during this, and restarts you at the beginning of the run.

All in all, I REALLY enjoyed this game. I believe that for such a late title, the graphics could have been polished/optimized a bit more for the system (I hear the Psp version is the best one to get), but I am not dissatisfied with my purchase. It's not going to be for everyone, but it is a worthwhile entry and new direction for the series.

Ankle biters...
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Showing 1-1 of 1 posts in this discussion
Initial post: Sep 3, 2010 1:17:13 PM PDT
Last edited by the author on Sep 3, 2010 1:21:28 PM PDT
i like the game but how do u get past the gumball machine?
and i gotta another question why is it that if u die when ur running
from those..those things or nightmares what ever u call them
u have to go from the beginning its annoying
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