48 of 48 people found the following review helpful
Well, it should have been pure 3.1.,
This review is from: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition) (Paperback)
Much like the other reviewer, I have to admit being underwhelmed. Back at the OpenGL BOF at Siggraph in 2008, it was announced that the authors were working on an updated "Red Book". I waited patiently for this new edition, fully expecting a book that concisely covered the new 3.0-3.1 openGL api programming philosophy. Having used the Red Books for 6 years now, I looked forward to a straightforward narrative that would be easier to read than the spec and a pile of extensions.
Now, to give credit where it's due, this book does talk about the new APIs, (hence the 3 stars). But it is unfortunately littered with page after page of material on deprecated API bits. I can't imagine why the authors would do this, apart from maybe the publisher pushing a page count?
[...edit - I went on and on...]
Anyway, guys, please, if you're reading this, in the next edition, trim the fat. If it's not 3.1-compliant, cut it out. There are plenty of 2.1 references out there if someone has to learn outdated code.
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Showing 1-2 of 2 posts in this discussion
Initial post: Apr 15, 2010 9:52:57 AM PDT
A C++/C# programer says:
You are right that next version, i.e, 4.0 should get rids of all the pre-4.0 stub.
In reply to an earlier post on Jan 13, 2012 11:53:22 AM PST
Tony Donadio says:
Isn't it useful information, for practicing OpenGL programmers, to explain -which- parts are deprecated and which are not?
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