17 of 18 people found the following review helpful
None other than Microsoft,
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This review is from: Microsoft Xbox 360 Controller for Windows (Personal Computers)I own four xbox controllers, three wireless and now this perfection. Main draw to it was the fact it is wired to save on batteries. The wire isn't huge but long enough to go from my xbox to the couch with left over slack, it's just right. Not only that, it's solid black rather than the white and $10 cheaper than the only labelled xbox wired controller. Why? I have no idea! I have seen this happen everywhere and there is no difference except packaging.
Most know the design of the xbox controller and this hasn't changed from the original. It's still sleek and lightweight (even lighter without the batteries/battery pack) and has flawless mechanics. Two 360 degree analog sticks, numpad, 4 buttons with left and right bumpers/triggers, back/start button and the standard xbox dashboard button. The feel is very natural, it fits in your hands perfectly and the button lay outs are exactly where you'd want them. Unlike the PS3 controller the triggers are sturdy and responsive and the movement analog stick is above the right rather than side by side as well (two qualities I don't like with the ps3 controller). I've tried a few other PC controllers but none quite match the design/structure of the xboxs. The actual in-game response is more accurate than other controllers I've tried. Some non-Microsoft controllers are cheaper but after a while of use you'll notice that it won't react as accurate to your movements as you'd expect. May not be noticeable or a issue to all, but something to watch for.
Just to be clear this controller works for both PC and xbox console, I've used on both and its perfect. Battlefield 3 will pick it up without any key binding set-up at all as well. They are also pretty durable, I have two white wireless controllers from years back since my original xbox purchase and still running like troopers. Hard to go wrong for only $30. Also your chatpads, microphones etc will all work with this as they normally - tested this as well. Controller comes with a support disc to install a driver for your controller on PC - not 100% if this is necessary because I installed first without testing. It's a under 2 minute installation.
- Works for both PC/xbox and controller accessories
- Wired (good length), lightweight and sleek black
- Responsive, comfortable and Microsoft made
- Cheaper than other Microsoft controllers including the wired controller labelled for xbox 360
- Comes with support disc
- Can't rate it six stars?
Thanks for reading!
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Showing 1-10 of 10 posts in this discussion
Initial post: Aug 3, 2012 5:03:18 AM PDT
Can you tell me if this controller will register as a generic gamepad to software that hasn't been explicitly programmed to use it? For example, can you use it in all the various emulators? How about old DOS games being played through DOSBox?
Note: I realize that not all of the features are going to be available if the software wasn't designed for it, I just mean, can it be used as a generic gamepad with most any software?
I'm trying to find a gamepad for a friend who needs one for his system, and I want to make sure that I don't recommend something that he'll have problems with, getting it to work with various programs. He'll be using it for a few games as well as emulators for older systems like the SNES, Genesis, etc.
In reply to an earlier post on Aug 3, 2012 3:27:34 PM PDT
Honestly not too sure on that one. It comes with the drivers for windows and I haven't had any issues with games I've tried it with. If I was to guess I would say it would act the same as just a generic gamepad, I don't see why it wouldn't. But I'm not 100% if it work with what your friend is using it for, I'd see what you could find on google for limitations on it.
In reply to an earlier post on Aug 3, 2012 11:05:22 PM PDT
Thanks for the reply. I did do a little searching on Google, but most all the reviews and articles focus on how it's recognized by games.
Personally, I hate gamepads. I'm right-handed and I could never get used to the fact that they force you to use your left hand to control movement. Many of them have two analog sticks, but even if a game only requires one stick, 99% of them won't let you use the right one.
That said, I actually had a few cheap gamepads that people had given me. I only kept one for when I want to play a two-player game against someone who doesn't know how to use anything else.
The cheap generic ones work fine. All the buttons register in windows and if the exact brand isn't recognized, they show up as a generic 2 axis joystick. However I have a fancy, dual-stick gamepad, and I can't make that work with anything other than the diagnostic software provided by the company, and Joy2Key. None of the games or emulators I tried it with would recognize it at all. Even then, my system seems to slow down while the driver is running.
It's that experience that makes me hesitate to recommend that he get a fancy gamepad. However I don't want to tell him to get something cheap either. (he plays games, but is kind of clueless about computer stuff).
In reply to an earlier post on Aug 8, 2012 3:05:13 PM PDT
Ya not a problem. I was hoping you found out your answer, I still am not sure myself. And I've never thought of that actually, I'm right handed so it never has occurred to me about movement control options. Would be nice if they made a mirrored image controller for left handed. When I tested it with BF3 it didn't actually recognize the controller when first plugged in, had to reboot then it worked fine. Although it didn't know it was an xbox controller, just had settings for generic game pad key bindings. It even let me change buttons if desired.
Could be just a BF3 thing to not limit themselves to brand names (which I support) or games may just treat it as a generic gampad. I found a yahoo answer (not solid info) but the replier says he's used it for many emulators and all work without issue. Also said he can customize the buttons through each emulator. Here's a link to the question/answer. http://answers.yahoo.com/question/index?q
In reply to an earlier post on Aug 8, 2012 5:19:24 PM PDT
Last edited by the author on Aug 8, 2012 5:23:14 PM PDT
What gets me is that nobody else seems to acknowledge, or even recognize that gamepads are designed to be left-handed.
Pretty much everyone agrees that the old Atari joysticks were right-handed. They're meant to be held in your left hand, pressing the button with your left thumb, and moving the stick with your right hand (sorry, had to use TinyUrl because Amazon cut off the normal links. It's just a short page about the joystick);
But yet those same people will swear up and down that controllers like the NES advantage are also right-handed controllers, even though the layout is exactly opposite from the Atari sticks;
If a right-handed person is meant to control a game's movement with their left hand, and work the action buttons with their right, wouldn't that make the original Atari sticks left-handed? Strangely, you won't find a single person who will agree with this idea. They all swear that all controllers are designed to be right-handed, no matter which side the movement controls are on!
Not only that, I've never understood why modern consoles absolutely force you to use the left side controls for movement. The D-pad is basically four buttons, which makes controllers like this one pretty much symmetrical. It would be entirely possible to completely reverse the controls, even if the left buttons aren't the same as using the D-pad. But yet they're all hard-coded to force you to play left-handed. Most racing games only use one of the sticks, but you can only use the left one. In a third person action game, you can only move your character with the left controls. Even the diagnostic software for the non-working gamepad I have, treats the right stick as some kind of rarely-used auxiliary control.
Yet, look at any of the supposedly authentic flightstick/throttle combinations and they're all designed for you to use the stick with your right hand and the throttle with your left. Right-handed helicopter pilots fly from the right seat so that they can work the stick with their right hand and the collective (the control that governs height) with their left.
I actually played through the Activision game Spider-Man (which was extremely difficult due to all the unpatched bugs) using a gamepad and it was one of the most frustrating experiences of my life. The only reason I used a gamepad was because it didn't support a mouse and there were about 5 different buttons needed to play it properly. I can't help but wonder how much easier it would have been for me if the controls had been reversed.
Anyway, thanks for listening/reading and for the Yahoo link. That answers my question about being able to use it with emulators. :)
In reply to an earlier post on Aug 9, 2012 3:52:14 PM PDT
Not a problem! Ya I was hoping that yahoo discussion was good enough. More customization in most games would be great, even for me just making certain buttons switch but most have about 5-8 preset layouts and that's it. Super strange about Spiderman too (I will avoid it from that response to it thanks!) but no support for a mouse? Who thought that was smart? haha
In reply to an earlier post on Aug 10, 2012 10:55:16 AM PDT
I wish some of the computer emulators had more customizable controls. I grew up with the C64 and Amiga, and traditionally, they used one-button Atari joysticks. When a second button was needed, games normally used the Spacebar. The emulators for these systems work fine, but what they lack is a way to map controller buttons to keyboard keys. So that pressing the second button would register as the Spacebar, or Enter, etc. I know I can do it with external programs, like Joy2Key, but that's kind of a pain.
As for Spider-Man, it's the 2000 Activistion game. The game itself isn't bad, and it was definitely fun to swing from building to building, but because the game is so old, it has many bugs and shortcomings that they never patched. You can read my detailed review of it here;
In reply to an earlier post on Aug 10, 2012 2:36:46 PM PDT
Thanks for the link! Will do.
In reply to an earlier post on Aug 15, 2012 11:10:47 AM PDT
i dont know about PC games but most games on Xbox will let you switch to a "Left-Hand" mode where you control movement with the right stick. Your the only person Ive personally seen with this problem.
In reply to an earlier post on Aug 15, 2012 2:31:15 PM PDT
I didn't know that. I've never used an Xbox myself. I did try several PS1 games and didn't see any option to change the left/right modes.
Think about it though;
Let's assume for a moment that you're right-handed, which the majority of people are. Your right hand is the most coordinated. You use it to write with, to use a knife, to use scissors, to use a computer mouse etc. Why? Because it's capable of more precise movement than your left hand. Try writing left-handed or using your mouse left handed. A right-handed person will find these things awkward because their left hand isn't as coordinated as their right.
Imagine if someone challenged you to a game of Operation, the board game where you try to remove parts from a board without touching the sides of the holes. Which hand would you use? Any normal right-handed person would use their right hand, since it's the most coordinated. Now take the exact same game and put it on a system like the NES or PS1. Which hand would a right-handed person be using to guide the onscreen tweezers? Their left hand. How does that make sense? If their left hand is their least coordinated hand, unsuited to making precise movements in real life, how does that translate to being the ideal hand to use for making precise movements in a video game?
Yes, I know most people have 'gotten used' to it. That doesn't mean it makes sense. You can get used to having an egg broken on your head every morning when you wake up. It doesn't mean that it makes any sense to do so.
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