Customer Review

1 of 4 people found the following review helpful
3.0 out of 5 stars Not the Doom I Loved, October 19, 2012
= Fun:3.0 out of 5 stars 
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This review is from: Doom 3 BFG Edition (Video Game)
Very disappointing. The shadows seem to have disappeared and the graphics seem too bright and sterile. The original game had its failings but it had wonderful atmosphere, great graphics and the best and most realistic monsters ever to appear in a game. (Dead Space is the game Doom 3 should have been although the monsters of Dead Space just can't compete with Doom's fantastic Lovecraftian nightmares.) If you have the original game best to replay that and bask in its graphics and brilliant use of lighting and shadows...and, at times, its great pacing. Yes, I hated the way monsters could just spawn out of nowhere and all those monster closets, but there were moments in the game where nothing seemed to happen, where you seemed to wander alone in the brooding atmosphere, tension building, just waiting for all Hell to break lose...
And speaking of pacing, The Lost Mission lacks it completely, just throwing one monster (of any type) after another at the player. It's all quite familiar but after spending some time with it, I've decided my original evaluation was too harsh. It is fun and gets better after the first few episodes. The maps, however, have a recycled feel to them...and probably are.
But how anyone playing on the pc could see these graphics as an improvement is a mystery to me. On the consoles sure; but for the pc gamer they're markedly inferior to the visuals of the original game.
This is just not the way to appreciate Doom 3. If you've never played it hunt down a used copy of the original. (Don't pay the ridiculous price Activison is asking for the game). The BFG Edition is just a cynical slapped together affair aimed at the consoles, not the pc crowd who were the ones who made this game a success.
If I were rating it for the consoles I'd probably give it 3 stars; but I'm not.
BTW, I don't understand why some gamers are happy to see the flashlight redesigned. Sure, it wasn't realistic but in Doom 3 what was ? It was a handicap; and while I don't normally enjoy `artificial" means of increasing a game's difficulty (too often it's just a sign of laziness on the developers' part), this mechanic served a dual purpose: it made some sequences far more frightening, intensifying Doom's dark claustrophobic horrors. Personally, I think the removal of this game mechanic was a mistake.
UPDATE: Justin was right (see comments) and a simple command can restore the game's original and,I think, far superior lighting. Despite other reservations,I've upgraded my review accordingly.
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Showing 1-4 of 4 posts in this discussion
Initial post: Oct 20, 2012 2:15:24 PM PDT
William, if your playing on the PC version, enable the console and set "r_overbright" to a value of "1", and set "g_fov" to a value of "90".
This will turn off the new lighting mode and enable classic Doom 3 lighting, and change the Field of View (FOV) option back to the original Doom 3 setting

In reply to an earlier post on Oct 20, 2012 9:53:48 PM PDT
Thanks, Justin. Much appreciated!

Posted on Oct 27, 2012 3:38:29 PM PDT
H. Le says:
Thank you for the review. As someone who already own all the previous Doom, based on your review and some others, I will pass on the BFG edition.

Regarding the flashlight issue, I was one of those who find the handicap annoying, and played the original game with the flashlight mod. If anything, the underground lab level designs of the STALKER series proved that - light or no light - the atmosphere can still be scary. Therefore, when it comes to FPS, I think the limited flashlight approach is best (where battery need to recharge before you can use it again).

In reply to an earlier post on Nov 8, 2012 8:10:12 AM PST
What seems to be the best thing about id software right now is that Back in the 90's when they ported their pc games to the consoles they were not good. The only console game that I know of that they didn't port was Doom 64 which was amazing and a lot of people liked it, hell I loved it. But even then their games still held supreme on pc with Doom 3 and Quake 4 but now it seems that their games or ports have flip flopped from it being console porting to pc? id is my favorite but from what it seems from reviews and complaints is that they are leaning more toward the console rather than the pc. Pc will soon become a console and a mouse and keyboard will only be known for gaming. So if Doom 4 is the washout pc version over the console they are going to have a lot of pissed off fans and pc gamers where they may lose money. Pc fps are far more superior over the console that is why Halo 4 is not on the pc as well as many others. id knows how to make those superior games. But instead are giving those games to consoles with large amounts of limitations making them less superior. So Doom 4 will have to be a major pc development if they want to keep from anyone being pissed, and hopefully if we ever get a Quake 5 or Hexen 3 or even a master remake of all hopefully it stays true to where it started and how they started.. The PC
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