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Customer Review

2 of 3 people found the following review helpful
5.0 out of 5 stars Brilliant Change, February 8, 2013
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This review is from: Dead Space 3 Limited Edition (Video Game)
So, I finally finished the campaign, and I must say, this game delivers. The terror/horror I felt in the first two games was not all there, though; but, there still were more than a dozen moments that made me jump, and made my blood pressure and heart rate rise. This game exceeded my expectations ... to an extent.

I absolutely love the fact that I can create my own custom gun combos! It does, after all, fit right in because Isaac is an engineer. This series desperately needed a change in that department. Only being able to pick from a handful of weapons in the first two games quickly became boring. I have not done the math, but there are FAR more weapon options with this new design. I probably did not put more than 50 hours (that includes the new game+ play through's) of play time into the first two games combined; mostly because there was not much freedom - in any aspect of those games. I know, without a doubt, I will be putting over 100 hours of play time into this game between trying all the weapon combos and the new co-op experiences.

They did away with the node and store based upgrade system (Thank you!), and adopted a resource based system. Each part/gun/RIG upgrade requires a certain amount of resources. There is tungsten (the rarest), all the way down to scrap metal (the most common). As you move up the weapon tiers, you will find yourself needing a larger number of the rare resources. You can buy resources through in-game PlayStation store transactions, but they are not necessary at all.

Isaac acquires several resource bots throughout the game to send out and find the resources you need to build that rocket-launching, fully automatic carbine. After they are sent out, they return to the bench when they are done collecting and can be sent back out to find more. To get the most resource return from the robots, you get in-game audible ques when you are close to a hidden resource cache to let you know when to put the little robots down. Here is the cool part. Occasionally, the bots return with ration seals. Ration seals can be used at the bench. They take the place of the dollars in the in-game micro-transactions. Instead of spending cash, you spend the ration seals to buy resources at the bench, if you need them. The Epic Resource Pack (as the PlayStation store calls it) costs 60 ration seals. It took roughly 12 times of sending out the bots for me get 60 seals.

I love the co-op features. Sure, the maps in a given chapter are the same, but the game throws curve balls the moment necromorphs pop out. There are larger numbers and they come at you from different angles. This makes working together as a team more important than just about every other co-op shooter game I have played. You will not survive countless enemy encounters if you do not work together. And when that gets predictable, you can turn the difficulty up, which results in a different experience. The enemies are harder to kill and you get less ammo, health packs, resources, etc., which requires you to make each shot count. GO FOR THE LEGS!!

You can even customize the effect of your bullets. For example, you can put a stasis effect on your ammo to slow those pesky, hard-to-kill enemies to buy time when you need it. If you create an effective weapon, you can create a blueprint of it, and share it with you co-op partner if they do not already have the required parts. All they need, then, are the resources to build it. Plus, there are several optional missions that require a co-op partner.

The only thing I did not like about this game was the loss of feeling as I did while playing the first two for the first time. The first Dead Space was the most intense game I have ever played, and still is. This game loses much of that feeling because a portion of it does not take place in very dark narrow hallways, with no where to run. There are still several instances where you are stuck in them, though, and the only way to see them is with your gun's flashlight. Unlike the first two games, Dead Space 3 does not have that throughout the entire game.

I think the creepy, eerie, blood curdling sound effects are a big part of what made this series horror. Dead Space 3 did not lose any of that quality. All those "oh crap here they come!" sound effects are still there. You know, those sound effects that kick in when you know they are coming and there is nothing you can to do stop it. All you can do is kill them all while they are bum rushing you.

I was never a huge fan of the Dead Space story from the beginning. It is not an awful story, but it was not anything special. The total story is the typical - man versus evil, kill evil or become extinct - kind of story. They did offer a bit more background in Dead Space 3, though; like how the whole thing started. It answers several questions, which I was happy about.

Overall, 4.5/5 stars for this game. I love it, and I will not be playing any other games until I grow bored of it probably several months from now.
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