25 of 25 people found the following review helpful
Page after page of deprecated APIs,
This review is from: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition) (Paperback)
I have been relying on the red books for years. I am fairly disappointed with this particular edition because most of the book, as others have pointed out, covers deprecated APIs. Personally I don't mind that, since we are likely to encounter legacy code, may also need to port it, and an understanding of the history can be useful. The trouble is not with the deprecated APIs, it's with the authors often not explaining what it has been superseded by. The chapter on selection and feedback is a perfect example of this. A chapter will go on for several dozen pages, but begin with a small note at the beginning of the chapter with words to the effect of "everything you are about to read is deprecated".
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Showing 1-4 of 4 posts in this discussion
Initial post: Jan 27, 2010 3:12:52 PM PST
Marc J. Driftmeyer says:
What did you expect? OpenGL 3.2 came out and listed the deprecated APIs. This book doesn't cover the current release.
In reply to an earlier post on Jan 27, 2010 3:34:40 PM PST
OpenGL 3.1: Released May 28, 2009.
Red Book for 3.1: July 31, 2009.
May 28, 2009 < July 31, 2009
In reply to an earlier post on Jan 31, 2010 8:29:03 PM PST
Grigoriy Sidelnikov says:
In reply to an earlier post on Jan 31, 2010 8:32:50 PM PST
The book clearly states in its description that it is geared for OpenGL 3.1, but this is not actually the case. It's false advertising.
I think you have a vague idea of how long it takes to make the money to buy expensive books like this. You should try it sometime, I doubt then that you would be posting comments such as these.
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