Customer Review

20 of 20 people found the following review helpful
1.0 out of 5 stars 8 Months Later. Worse than ever., July 15, 2011
= Fun:1.0 out of 5 stars 
This review is from: World of Warcraft: Cataclysm (Video Game)
Far and away, the worst WoW expansion or concept of all time. With the release of patch 4.2 grinding has reached an absolutely shameful high. Gated upon gated content, the proverbial carrot on a stick on steroids. Most of Cataclysm's gripes have already been documented and discussed extensively so there's no need to add to it. Suffice it to say that Cataclysm is proof of WoW's steep downward slope. With other, very promising mmo's on the horizon, WoW will decline further. Good riddance.
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Showing 1-4 of 4 posts in this discussion
Initial post: Jul 15, 2011 6:08:01 PM PDT
C. Willis says:
I can't agree more about the gated content. If you look at the Firelands Dailies, you have to first do dailies to unlock the other dailies for day 1. After that it is a 7 day or longer grind to get 150 marks (each daily/quest gives 1/2 marks each) to unlock 3 more people. Each of them is 125 Marks, and that will take you days to unlock each one...all in all, it will take you up to 26 days or longer to unlock the firelands and see all its content.

This game is filled with nasty people also. People that are either kids, or adults that are extremely antisocial. If you do one thing wrong in a raid you are treated like an idiot often times. If you mess up in heroic dungeons you might find yourself kicked without explanation in the middle of wherever you were prior to entering said dungeon.

Archeology, the new secondary profession, is a horrible grind. You go around to various zones and hope to find dig sites, and when you do you run around in circles to wherever this telescope points you until you find a stone sticking up out of the ground...greats you get 1 level point to your arch skill. I honestly do not at all know how people can stand MMO's like this. I don't get it, these games raise my blood pressure and anger me to no end. It's like the dev's sit around in a corner and secretly think up ways to torture players with annoying and tedious content. Oddly enough WoW isn't anywhere near as grindy as some other MMO's...

Posted on Jul 22, 2011 9:07:11 AM PDT
kpsting says:
At least it's an improvement over Argent Tournament system where the grind for [mostly] vanity items is just obscene.
The FL dailies are at least pretty close together and the progress towards full access to all items/vendors is faster... however the area is just plain ugly, especially the Molten Front. Also, there is no freaking way I'm repeating this on any of my alts (just as I wouldn't repeat Argent Tournament dailies).
I agree that "gating" is a bad idea overall that just promotes grind and the worst kind of grind is grind through dailies, just repeating your daily "schedule" over and over again.
Archeology became practically obsolete now with introduction of FL and easy to get lvl 359/365 gear.

Posted on Jul 26, 2011 8:18:25 AM PDT
SandyK says:
Have to agree. Even Outland questing is better than Cata's. Worst thing is Hyjal is a bugged zone, and to add the questing hubs there has caused endless complaints of missing quest givers and more.

With the decline of players (despite the release of the 4.2 Firelands patch) an interesting trend is pugs are on the rise, too. There is also an extreme shortage of both tanks and healers (I have never been bothered this much to heal before, too).

There is no way Activision-Blizzard can claim Cata was an improvement over WoTLK. Be it with the content offered, to the ease of access that made more and more log on to play. What's the point of playing when you're point capped in 2 days, too?

Posted on Aug 13, 2011 10:42:43 PM PDT
Neosephiroth says:
600,000 subs reported lost in Q1 2011. 300,000 more subs reported lost in Q2 2011. 600,000+300,000= 900,000 total subs lost after Catafail's release. That's 100,000 away from 1 million subs lost. I know that's a mere drop in the bucket with Blizzard's once "advertised" 12 million, but it is my belief that we are witnessing the slow decline of WoW. I predict another small-moderate decline in Q3, but with newer MMO's such as SWTOR, GW2, The Secret World, etc. on the horizon WoW just won't be able to compete. It hung in there for a long time, but I think the magic has finally been sucked out of the game. I've been WoW sober since January 2011 and haven't looked back.
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