40 of 52 people found the following review helpful
Poor PC Performance,
Verified Purchase(What's this?)
This review is from: Watch Dogs - PC (CD-ROM)
I have an incredible PC - Core i7-3930K, 32GB Ram, SSD HD's, and DUAL, yes two - nVidia Titan video cards with 6GB/RAM each (12GB Total!) and this game barely works on my machine without dumbing down almost all of the setting. Mouse control is poor, the game has too many scenes where it goes completely white and you can't see anything and worst of all, I shouldn't have to run a game at "Medium" settings and low resolution on this rig... Patches are promised, but I'm not changing my review until after I see real performance.
Tracked by 3 customers
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Showing 1-10 of 17 posts in this discussion
Initial post: May 31, 2014 8:07:19 AM PDT
[Deleted by the author on Jun 2, 2014 9:09:11 PM PDT]
In reply to an earlier post on May 31, 2014 1:09:37 PM PDT
The fact of the matter is he has about the best possible rig you can ask for, and the game is so poorly done that he has to neuter it just to make it run decently on a rig that should run just about anything on ultra. Sure, he can run it on High, but he didn't build a rig that should be able to run it on ultra all day long just to run it on high.
There is no excuse for it.
Posted on Jun 1, 2014 8:28:26 AM PDT
[Deleted by the author on Jun 2, 2014 9:09:19 PM PDT]
In reply to an earlier post on Jun 1, 2014 5:46:48 PM PDT
Ryan Polokoff says:
http://wt.gs/d proves that it's not just me... SLI performance causes lots of issues - There are other reviews that state the same. http://wt.gs/e is another such example. Why should two $1k video cards take a performance hit over just one of them? That's ridiculous!
Per Forbes online http://wt.gs/f - The Technical director for the game has posted to Twitter on 3/29 that they were working on an update and heard their customer feedback. You can see this post here: http://wt.gs/g
In reply to an earlier post on Jun 1, 2014 10:56:26 PM PDT
I don't believe that this game was meant for Cross-firing or whatever nVidia calls it.
In reply to an earlier post on Jun 2, 2014 7:43:43 AM PDT
Last edited by the author on Jun 2, 2014 7:47:28 AM PDT
If this most-recently released AAA game is not 'meant for Cross-Firing' (CrossFire is the multi-GPU solution by AMD; SLI - Scalable Link Interface - is the Nvidia equivalence), then it is an obvious oversight by Ubisoft.
This reviewer is not alone, others are also reporting PC performance issues. Obviously, the game has issues and Ubisoft is working on a patch as reported by the article quoted by the reviewer. Here is the article:
"Ubisoft Working On PC Patch For Watch Dogs, Offers Advice To Boost Performance.
If you're one of many disheartened gamers playing Watch Dogs on PC, there's hope on the horizon. Ubisoft`s Sebastien Viard, the game's Graphics Technical Director, took to Twitter this morning to address concerns, update players on an impending patch, and dish out some technical advice for getting the best performance.
Regardless of your preferred graphics card maker, Watch Dogs isn't living up to performance expectations on PC. Benchmarks across the internet have varied dramatically, and my sources at Nvidia suggest that even they can't get consistent back-to-back benchmark runs. Nvidia explains that Ubisoft's Disrupt engine is quite complex, and that the way the game streams in data may be a potential bottleneck. If you think about the open world variables and the metadata that must be randomly assigned to every individual roaming the streets of Chicago (for the purpose of Aiden's profiler tool), it stands to reason that's at least one factor impacting performance.
Ubisoft's Sebastien Viard explains that "Making an open world run on [next-generation] and [current-generation] consoles plus supporting PC is an incredibly complex task." He goes on to to say that Watch Dogs can use 3GB or more of RAM on next-gen consoles for graphics, and that "your PC GPU needs enough Video Ram for Ultra options due to the lack of unified memory." Indeed, Video RAM requirements are hefty on PC, especially when cranking up the resolution beyond 1080p. (This is why I knew Sony was on the right track using unified GDDR5 memory for the PlayStation 4.)
While recent driver updates from Nvidia and AMD should improve general performance, Viard promises that their PC programmers are "currently working on a patch to improve your experience," and thanks both his team and users for diligently reporting performance issues. The most perplexing thing about the PC version of Watch Dogs is how divided user experiences actually are. I saw at most 30% scaling when using Nvidia GPUs in SLI, while others with near-identical hardware see upwards of 75%. Some users see stutter and artifacting while others report no problems using even older generations of AMD and Nvidia cards.
In the meantime, Ubisoft's Viard offers some technical advice for boosting performance, especially if you're experiencing stuttering or drastic framerate drops: Reduce your texture quality, level of Anti-Aliasing (FXAA is the least taxing in my experience), and/or resolution. Unless you have 4GB of Video RAM, playing at 1440p or 4K will be problematic, at least for now.
Watch Dogs is an important release for Ubisoft, and it's reassuring to see their team working on improving the game for PC users. Nvidia is also continuing to consult with Ubisoft engineers on optimizing drivers for the game."
Posted on Jun 2, 2014 9:05:27 PM PDT
[Deleted by Amazon on Jun 3, 2014 1:57:14 AM PDT]
Posted on Jun 5, 2014 8:46:37 AM PDT
Timothy A. Wagner says:
Just as a matter of clarification to future readers, I don't believe having two of the same video card actually doubles the VRAM (that's not quite how SLI works), although it does improve the performance in other areas nonetheless.
Even so, that's just drops in the bucket: the OP is still spot on with his observation compared with all the other things I am reading on this game. It's just not that optimized for PC, at least not now.
Posted on Jun 5, 2014 5:28:12 PM PDT
D. Snow says:
Ubisoft has a lab with dozens of PC's that they test their games on. Ubisoft has SLI and Crossfire rigs.
Ubisoft 100% knew that they were shipping a broken game to customers.
And now UBI says: "Hang in there sukkers, we are working on a patch". They need to offer refunds to customers immediately.
Posted on Jun 6, 2014 11:12:23 PM PDT
My Computer Specs:
-Board: ASUSTeK Computer INC. "M4N68T-M-V2"
-1 TB HD (also a External 1TB, 1TB, & a 200GB HDs)
-Ram DDR3: 16GB (2 x 8GB) Kingston Technology HyperX Blu Red Series 1600MHz OC "KHX16C10B1RK2/16"
-Video Card 560 SC (EVGA SuperClocked GeForce GTX 560 "01G-P3-1461-KR")
-750 Watt PSU CORSAIR Enthusiast Series "TX750"
-Acer 20'"1600x900Max Rez" LCD (Acer X203H bd 20-Inch 720p LCD Monitor)
-Phenom II X4 955 Black Edition 3.2GHz AM3
-Win 7 64bit
-Win 7 Rating: 5.9
More PC Info:
-CPU Rating: 7.3
-Ram Rating: 7.5
-Video Card Rating: 7.6
-HD Rating: 5.9
-Paging File Size 24,574GB (Fixed Size)
-Microsoft Xbox 360 Controller for Windows (Black!)
40 plus FPS no idea why you are lagging i have no problem withe these specs.
I play everything on full blast with aa turned down a bit..