51 of 61 people found the following review helpful
Fun and Frustrating...,
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This review is from: NBA 2K12 (Covers May Vary) (Video Game)
Fun and Frustrating...
This is only the 4th NBA 2K game I've played (2K, 2K1, 2K11 now 2K12). I haven't gone through everything in 2K12 but here are my impressions on what I've played so far...
I play My Player mode the most so I'll start off with that...
- It's a lot easier to jump into than 2K11. You play 1 pre-draft game, not the 7 or so in 2K11 that you had to grind through.
- You are interviewed by three different GM's and you can "pick" what team drafts you by answering negatively or positively. The questions themselves sound pretty realistic. I made a power forward and told the Rocket's GM I wasn't happy with being Scola's backup so they didn't draft me. I also turned down the 76ers but told the Wizards I'd like to be part of their young front court and got drafted by them. The minor downside is you don't know which three teams are going to be interviewing you, but it'd be silly if you were able to choose what teams to interview with. I also made a shooting guard and it seems the interview teams range from decent core of talent (suns, sixers) to rebuilding teams (wizards, pistons).
- Draft night, you watch virtual David Stern announce all draft picks. You can't skip his announcements. If you're picked #21 you have to watch him announce #1-20, which sucks.
- You start the NBA season and there are a few changes. You start out at a higher player rating than last year. I started at 62 while 2K11 had me start in the low 50's I think. You upgrade offensive and defensive attributes just like last year with the skill points earned in games. This year they also added an area to upgrade abilities, these would be the special moves you can do in the game (fade away, cross over, post hook shot, etc...) but they're ridiculously expensive. It costs ~10,000 sp to do an ability upgrade.
- This year you can also buy stuff with the money you earn from your contract. You can buy additional skill points, increase the cap of your offensive/defensive attributes, but it's pricey. ($50K for 50 measly sp).
- Post game conferences are the same. You're still ranked in league wide popularity, team chemistry and fan support but you can track where you stand in these categories. If you need a boost in these categories there's a menu where you can spend your money to host a b-ball camp (boost fan support), give to charity (boost league popularity), or host team parties (increase chemistry). I'm not sure if any of these actually affect anything though. Like will a high team chemistry score actually get you the ball more? Will low fan support mean the GM wants to ship you out?
- Game play is still frustrating (in my player mode at least. I haven't played too many regular mode games)
a) The aggressive pass defense is back this year. It doesn't bug me too much cause I think I've just accepted that I need to be smarter about where I throw the ball to. Lead passing and Total control passing are back this year to help with that. But it's annoying seeing the CPU complete full court passes with no problem.
b) You're team mates are still idiots. Examples are taking dumb shots (shooting when double teamed, driving into a crowded paint and throw up an off balance shot) and standing with the ball as the shot clock counts down and either pass it to you with 5 seconds left or shoot from wherever they're standing at. Basically it feels like they all must have "F" ratings by the end of the game.
c) Moving around feels a bit smoother than last year. However you'll still get stuck to an opponent when you collide into them while trying to run past them and jumping to block is in slow motion (by the time I reach the peak of my jump the guy I was defending is already starting to run back on defense).
d) There are a lot more bounced foot animations and they happen pretty frequently. My PG tried to drive into a crowded lane and the ball bounced off someone's foot, I threw a fast break pass up the court and my teammate dropped the ball and it rolled off his foot.
e) A lot of attempted threes are made. Yes you can adjust sliders but I've always hated going through that trial and error process of finding the right settings.
f) The grade penalties are the same as last year (hogging the ball, call for bad pass, allow man to score, etc...) and they're as annoying as last year.
g) The typical 2K physics are still there and seem to be standard for the game. My teammate threw a bounce pass in the paint to the other big and in the replay you can see the ball actually travel through the defenders body.
h) Dynamic goals are new and they're basically impromptu goals given to you during the game. Some are easy (commit zero turnovers rest of the quarter) and others feel impossible (score next 10 points for your team) since they require you to demand the ball and the teammate won't give it to you.
i) I'm 11 games into the season and the past 2 or 3 games I'm starting to notice that my power forward keeps getting the ball stolen while posting up. I get the ball near the key, push Y to get to post up, as soon as I attempt to start backing down the big guarding me just swipes and picks the ball away. This has happened at least 4-5 times the last couple games, I hope this doesn't happen every game or else I'll need to start my player over with another position.
Greatest Players Mode
- This mode has 15 different matchups between two classic NBA teams. You unlock these teams for normal play by winning these matchups. I'm glad they included even more legends (they went way back and included Bill Russell's Celtics and Wilt's Lakers) but there's not much to accomplish in this mode. It doesn't have any objectives like last year with Jordan where you had to repeat his famous moments. All you do is win and unlock the teams. Some probably like this better because some 2K11 Jordan achievements were a pain to accomplish (like 4 steals in his last bulls game). But it just feels like a step down from 2K11.
- I gotta say the attention to detail on presentation is staggering. 2K made presentation to be true to the era that you're playing in. When playing as Russell's Celtics the game is shown in black and white, there's no 3 point line and jump ball happens every quarter. It's amazing how they tried to re-create 60's basketball.
- The commentary is weird. Throughout the game you'll hear the commentators call the game but switch to recalling their favorite memories of the superstar. So when playing Bulls vs Hornets from '92 you'll hear commentary about the game in progress than they suddenly start reflecting back what a great player Jordan was in his time.
- Haven't tried any of it because servers were down this past weekend and didn't seem like it was anything 2K announced ahead of time, if you play online a lot than you'll probably be pissed cause the servers seem to be unstable again this year.
Training Camp for Controls
- The 2K controls are infamously complex and take lots of practice. 2K added this training camp mode and I think it's a god send. The computer literally shows you how to pull off all the moves contained in the game. I found this insanely helpful because I never mastered the 2K11 controls. In 2K11 you'd get instructions of how to pull off a move but kind left to yourself to decide whether you actually did it correctly. The training camp presentation is pretty nice, a CPU controlled legend will demonstrate the move and have you control a current star and try to mimic the move.
- 2K maintains their high standard here. Minor complaints would be I haven't found the classic Bulls Sirius entrance from last year (not sure if it's in 2K12 at all. The substitution windows still take up a good chunk of screen space but I haven't seen it block viewing the game after inbounding the ball. The slam cam replay comes up after a big play and I've turned off action replays in the options menu but the slam cam still pops up. The commentary is still great and sounds like a TV broadcast. You still get repeated lines but that's a minor point. One thing that I hated from 2K11 was if a ball rolled to mid-court, you had to wait for the ref to grab the ball, walk over to the end of the court and hand it to the guy inbounding the ball. You couldn't skip straight to the inbound pass. I haven't seen this yet & hoping it's not in 2K12.
To get the game or not, it depends on what you're looking for. Personally I was hoping for an improved My Player mode experience. I love the GM interviews, it's great you get drafted right away but the annoying game play quirks are still there. In the end I still like the game because of my player and I found 2K11 my player a lot more tolerable once you're player actually develops and starts putting up all star numbers.
But if you love playing online a lot you might want to wait a while `till the servers become more stable. If you're a casual sports gaming fan and didn't like 2K11 last year you'd probably give this a rental at best. If you're a hardcore NBA fan it's probably worth getting the game as there's no other option this year other than NBA Jam OFE. There so many modes to play that you'll probably be able to invest a lot of time into the game and get enjoyment out of it somewhere.
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Showing 1-9 of 9 posts in this discussion
Initial post: Oct 11, 2011 8:55:06 AM PDT
Richard O. Hicks says:
Now I know why my review never got posted. We wrote about pretty much the same stuff. Except mine focused on My Player mode since that's all I've been playing. I agree on alot of it though. I partially agree about the agressive pass defense. You really do need to be smart with your passes but it does sometimes get out of hand. Team mates stil do dumb stuff. I watched Steve Nash charge into 2 defenders and shoot a jumpshot. When would he ever do that?!?! The animations are improved but their not 100%. Alot of threes are hit... for the other team. Your squad seems to have the same percentage as you. As far as posting up goes there's a lot of factors to look at. I'm getting pretty good at it and noticed that if your dribble rating is too low compared to the defenders steal/post defense level you're going to lose the ball. You also can't back down somebody stronger than you easily. So you have to incorporate the different moves depending on the defender and definitely utilize the fake drives, spins and shimmys.
Posted on Oct 11, 2011 10:11:53 AM PDT
Old Man Muscles says:
Great review; you just about captured my entire +/- opinions about this game. It's a great game, but extremely frustrating at times. IGN gave the audio presentation as some of the best ever in a video game, but it's the typical loop after playing a few games. I also noticed my teammates stopped feeding me the ball after negative post game comments, and my playing time was cut as well. After requesting a trade and landing with the Raptors, my playing time doubled. I thought that was a nice little feature. I love this game, and look forward to playing it for months to come. Great review!
Posted on Oct 13, 2011 9:35:14 AM PDT
Thanks for the in depth review. I hated last years game and it looks like some of the issues are still not fixed. I will wait for this to drop to <$30 used before buying it.
Posted on Oct 13, 2011 5:28:33 PM PDT
Last edited by the author on Oct 13, 2011 5:29:30 PM PDT
Anthony Nelson says:
In reply to an earlier post on Oct 18, 2011 11:18:14 AM PDT
Last edited by the author on Oct 23, 2011 12:26:55 PM PDT
What are you, 13? Get off your mom's laptop and clean your room.
There are plenty of people who didn't like the game. Stop making your rounds on the reviewers for this game, because I saw you ripped on someone else on the PS3 side.
Grow up kid. Not everyone thinks all 2k games are the best.
Posted on Oct 25, 2011 2:05:54 PM PDT
After reading the 2k sports forums & operationsports forum for the past month I think I'll wait for the game to get to $30 before I purchase it. I played 2k11 and loved it except for the poor 2k online code/servers. I really like playing online against other people & with friends so my focus is on online play as well as offline gameplay.
Some of the reasons I'm waiting on 2k12:
- NBA lockout isn't ending any time soon & may not this whole season (stagnant rosters & no rookies in the meantime)
- 2k removed my player crew. No way to play with your my player online against people anymore.
- Can't play with the legends online yet. In Nov/Dec there will be a DLC to play with the legends online but will cost $10 more.
- Online Association - can't play with friends on the same team.
- 2k removed unranked lobbies to play with random people.
- No improvements made to ranked teamup games online. Still doesn't show opponents online W/L Record, Dnf %, Connection Strength in the pregame lobby. Same teams over & over again you have to play with.
- 2k removed jumpshot feedback online
- Many gameplay issues that need to be improved & addressed yet. Will be Nov/Dec before the first patch addressing these gameplay issues will be out.
In reply to an earlier post on Jan 24, 2012 5:21:16 PM PST
[Deleted by the author on Jan 24, 2012 5:26:43 PM PST]
Posted on Mar 2, 2012 5:27:20 PM PST
Paul Laudun says:
I have to ask one thing?...Does this game have continuous season mode?...
It's a biggie for me (as I have friends and not enough time to go through the whole GM Mode deal).
Posted on Jun 1, 2012 1:49:43 AM PDT
Ran Haich says:
MyPlayer mode is completely broken.
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