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This review is from: Street Fighter X Tekken - Playstation 3 (Video Game)
too many punches pulled by Capcom with this offering.
Been a Capcom faithfull since forever ago, like 20 something years. That said, I have bought and continue to buy pretty much any and every SF product.
SFxT is not good. Its tough to say that. Why? The single player is cool and works well, graphics are great, the backgrounds are very interactive and awesome. The problems arise in creating button/controller schemes, the gem system, DLC, and last but not least, the AWFUL ONLINE EXPERIENCE.
How Capcom could knowlingly release this with online play the way it is is remarkable. Literally, NO SOUND. Can't play a game where HADOKEN is as synanamous with graphics and playability. This alone renders this game defective. I know many games playable online are not perfect, but usually, its due to connection issues. Here however, Capcom's "tradeoff" was sound for playability. Not cool and thats a no go for me. Also, the quick combo chains are a joke to any real player and make this game much to easy, the lack of available buttons if not using a PS3 controller; this game is balance & tradeoff and fails compared to how solid SF4 is.
Otherwise, if you are into an overly styalized faster paced fighting game, this one is up there. The wheels fall off online, and in the end, if you are a true SF player, all that matters is the fight between you and the other guy, which is just not enjoyable here.
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Showing 1-4 of 4 posts in this discussion
Initial post: Mar 19, 2012 1:20:20 AM PDT
Too easy? Not really....I mean the difficulty is really based on your opponents intelligence and reflexes. The combos maybe easier to pull off but it makes it great for all types of players. A lot of people don't have the time to practice for hours and hours just to get one character down. Casual players skip games like sf4 since of the difficulty level of just pulling off certain combos. If you and your opponent are good enough with the game then it will be a challenging fight. I have to agree with you on the dlc though...such a rip off with this game.
In reply to an earlier post on Mar 20, 2012 11:15:10 AM PDT
easy combo chaining in an SF or Tekken product? Doesn't belong, at least not where there is serious competition going on. Yes it makes it more accessible for other novice or genre-entry gamers, but I don't believe it should be allowed in competitive/ranked online play. There are no one-two button pushes anywhere in SF and that should have remained the same here. Like generally all video games, whether it takes you hours or minutes, all have a learning curve and play schemes grow rewarding as you get better, thus, i am not a fan of a noob being able to pull off a 20% damage combo by hitting 2 buttons that would otherwise be a skilled combination (which are pretty EASY after playing the game for a bit).
Additionally, I really dont care that the DLC is "on the disc". In fact, I find it a mere convenience due to no DL times and having hard-copy content. The fact that the finished product was released w/the DLC is another story. One would like to believe that game companies release DLC after the game comes out because DLC is part of ongoing projects, like SSF4's additional characters that were subsequently released w/later arcade builds then brought to console. However, since this DLC content appears to have been finished at launch, thats a backstab move. Capcom should have left it off the disc to be bought at a later time (either by way of a new disc or internet)
Posted on Mar 28, 2012 3:55:46 PM PDT
you guys talk as if sf4 combo is hard to pull. I like sf4, but as for combo difficulty no one beat kof series yet (especially kof13) probably why not too many would pick this game up.
this game is simple fan base game, just like mvc3 (they are meant to be easy to play thus gets attention of beginners and novices) not everyone is pro at handling arcade stick yet.
all they want is for the majority to buy. there is only a limited player than can pull hard stuff in arcade stick. (no.. none of the sf4 trial is hard, sorry to burst your bubble)
In reply to an earlier post on Apr 6, 2012 12:19:36 AM PDT
S. Striefsky says:
I play KoF and SF and it's silly to say that combos in SF4 are easy to pull off. Some of the timing and inputs are incredibly strictly timed and are difficult to master and use effectively. Watching high level play will show you this.
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