Customer Review

42 of 51 people found the following review helpful
5.0 out of 5 stars Telara is (thankfully) not Azeroth!, March 18, 2011
= Fun:5.0 out of 5 stars 
This review is from: Rift - PC (Video Game)
What to say about Rift? Is it beautiful? Yes. Is it fun? Amazingly so! Is it different? Both yes, and no.

Visuals and Sound:

Are you tired of cartoony graphics that stress your video cards but don't really look all that good? I know I was! World of Warcraft knock offs abound these days, and I have gotten sick and tired of the same graphics every time I try a new game. I remember buying Age of Conan and being wowed by the graphics, why has it taken so long for another game to follow suit?

Well the wait for amazing graphics is over! Rift's graphics are on par or better than any other MMO out there. Everything is very "realistic" (in quotes because it is a fantasy world). Water looks like water, spell effects are top notch, and this is all done without stressing my 2 year old computer too much.

The sound quality is very rich. Yes, it can be a bit repetitive. A sword hitting a shield can only sound so many different ways. I do wish there was a bit of differention in the combat music but oh well. That is a minor gripe. Speaking of music: it is a mix of World of Warcraft and Guild Wars, depending on the area. I loved GW's music and am glad to see that someone else picked up on this style.


If you've played an MMO recently, then you know how battles go. You hit your predefined buttons until either you or the enemy dies. What makes this game different is the range of skills you have available even very early in the game.

Speaking of skills: You do not just pull from one specific class (or soul as they call it). You can use up to 3 souls at a time. Yes, the three you are using are fairly similar in purpose, but the function is completely different! By mixing the souls and purchasing their abilities how YOU choose, your characters can be very different even from someone else using the same 3 souls.

You can also change "Roles" on the fly. These are like Talent Builds in WoW. You can use any souls that you have available on different roles. I currently have a Tank role and a DPS role on my Warrior. This makes it much easier to make sure you are playing the right character for the job.

But is it "Just another MMO"?

Game play can be divided into a few areas: Open world grinding, Open world rifts, Dungeons, PVP.

PvP: This is done similar to other titles. There are battlegrounds with specific objectives. These are instanced and can either be really fast, or take a long time depending on the teams. PVP can also happen in Open World. Both reward you with points that can be spent on gear.

Grinding: Unfortunately, the quest grind is pretty much here to stay. At least it is very story driven in Rift. I do think they have you running around a bit too much, but this keeps the areas fresh and interesting, so I was pretty much ok with it once I got my mount (about level 15).

Rifts: This is a blast! You get another type of currency for closing Rifts and defeating "Footholds" in the open world. Every so often there is a major incursion which takes a large group to defeat. These are so much fun, everyone turns out to defeat the invasions from the rifts, and I always stop and close any Minor Rifts I find (it takes a small group to close a Major Rift). Footholds can easily be defeated in a couple of minutes by one person, depending on their level.

Dungeons: Pretty much your standard group of 5: 1 tank, 3 dps, a healer. So far the dungeons are a little shorter than some other games, but are still challenging and offer nice rewards. Definitely worth the time and effort!

Overall: I will definitely be playing this game a lot for the foreseeable future! The mix of Guild Wars, World of Warcraft, and Age of Conan is the perfect mix in my opinion. Finally, a gaming company learned from the mistakes of others and made very few of their own!
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Showing 1-1 of 1 posts in this discussion
Initial post: May 24, 2011 10:46:01 AM PDT
Last edited by the author on May 24, 2011 10:48:54 AM PDT
Good review! I feel the need to add, however, some detail to your mention of the ascended soul system. While Rift only offers 4 high-level classes, each class offers 8 souls, from which you can select 3 at a time - each of which creates one of 5 available roles.

The warrior class has less broad-spectrum variability between its souls, only being able to Tank and DPS. However, with 4 tanking souls, they have the most options of all the classes. My guild's main tank currently has 4 different tanking builds, reserving the last role for a DPS/Solo role. Because there is no penalty for switching between roles, he is able to select per fight which would be most beneficial to the group: Magic mitigation, Physical mitigation, AoE threat, or tanking utility.

The cleric class, my personal favorite of the four, most effectively showcases the benefit of this class system. A cleric has the ability to effectively provide any of the five party/raid roles: Tank, Ranged DPS, Melee DPS, Heals, and (to a point) Support. There are two ranged/AoE DPS souls, Inquisitor and Cabalist, which provide different approaches to the role. Shaman and Druid fill the Melee DPS role, Druid giving the option of two types of pet. Justicar gives the Cleric tanking viability. Cleric is the best known for its healing ability, of course, and has three soul options: Warden, Purifier, and Sentinel. One specializes in HoTs, one in multi-target heals, and one in single target heals/shields. Finally, a combination between Justicar and a dps soul like Inquisitor allows for the creation of a support class, which provides raid-wide heals based on the damage done. These souls can be mixed and matched to create the perfect build for your (or your party's) needs.

I guess my point is, two of the biggest selling points of this game is dynamic world content, and the great class system, which really begins to shine once the player has reached max level. I merely wanted to highlight some of the implications of this system =)

For those of you who haven't yet tried Rift, it's not too late! They finally implemented a free trail, please give Rift a try if you haven't yet! You can access the trial here:
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