7 of 10 people found the following review helpful
Classic Cave Story with a mostly well executed 3D enviornment.,
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This review is from: Cave Story 3D - Nintendo 3DS (Video Game)
Cave Story in all its incarnations has been an excellent product. I first played through it when the english translation patch was released many years ago for PC. I played it all the way through again when it hit the DSi store. This is the third time I've played the product and by large, the experience remains the same. Solid platforming mechanics with fantastic level design and player progression. Anyone who enjoys the gameplay styles of classic Metroid or Castlevania will feel right at home with Cave Story.
Gameplay aside, I have run into a few small issues with the 3DS version of the game.
1.) 3D Depth falls apart in certain limited areas in the game. Developers are still coming to terms with how to develop camera systems that work well with stereoscopic displays. One of the issues I have encountered on a number of 3DS titles is that the developers allow the 3D assets to get too close to the camera causing the images to tear/separate further apart than the eye can compensate for which is one of the primary causes of eye strain with stereoscopic images. Adjusting the 3DS' depth slider does little to alleviate this issue. There's a simple fix that can prevent this from happening which is to set an optimal camera plane distance, and to not allowed 3D assets to clip beyond this plane. If you can't implement this, then have items nearest the camera fade out so they don't break the ideal plane. Ocarina of Time and Skylanders Sypro's Adventure both do not exhibit this issue and should be used as reference for future developers working with stereoscopic images.
2.) Sometimes the graphic fidelity seems to take precedence over readability of the environment. What does this mean? too many details in the environment makes spotting spikes and death pits more difficult than it original was. This is coming from someone who is already very familiar with the layout of most of the content in the game. The foreground and background elements that help add parallax to the scene interfere with the main gameplay plane.
Both of the above are severely nit picky on an otherwise spectacular product.