19 of 21 people found the following review helpful
one of the best action games ever,
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This review is from: Sin and Punishment: Star Successor - Nintendo Wii (Video Game)
fans of the original sin and punishment will remember it as an avant-garde shooter that pushed the limits of the n64 both graphically and gameplay-wise to the breaking point, resulting in one of the most memorable and intense shooters ever made. star successor does all that over again and more on the wii, building on the foundation of the original to create a game that surpasses it in every way.
if you've never played the original, you're in for a real mind warp; the hallmarks of the series- the fast pace, high difficulty, ever-changing gameplay and sheer number of enemies on screen at once- are incomparable to anything else out there and the extra power provided by the wii has been used to it's fullest to absolutely drench the screen in robots and gunfire; starfox, even on it's hardest levels, is a walk in the park compared to this.
the game is played by controlling one of two human(ish) characters, isa and kachi, by either walking and jumping on the ground or hovering in the air with a jetpack. you'll be penalized with a halt of your score counter while using the jetpack (it climbs continuously while on the ground), but otherwise you're free to make the choice to take to the air anytime without any restrictions, and the ability to do so is extremely liberating.
your main weapon is a rapid fire laser that can be charged periodically to unleash devastating attacks, with each character's attack being charged in a different way; kachi will lock onto multiple enemies at once and deliver moderately powerful missiles to each, while isa fires a single atomic blast. in addition to different charge attacks, each character's laser works a little differently as well, with kachi using a slightly more powerful blaster that automatically locks onto nearby targets and isa using a fully manual gun. both have their advantages, and after completing certain events in the game you'll even be able to mix between the two.
the gameplay has an arcade feel to it, although no arcade shooter would have the balls to be this difficult- even on easy, the game will overwhelm a new player. the goal is to shoot as many enemies as possible to build up a high score, with multipliers awarded for destroying more enemies while keeping your character unharmed. your weapons are unlimited in their ammo, and you also have a ever-useful sword that can be used to cut down those who get too close and even deflect enemy projectiles back (and get mega points in the process).
the game supports any controller you can plug into the wii, with gamecube and classic controller setups faithfully mimicking the controls of the original. however, it's not likely that you'll be using anything but the wii remote; of all the shooters out there that demonstrate a pointer's advantage in speed over dual analog, this game makes by far the clearest case for wiimote superiority. the remote also simplifies the utterly complicated controls that had been necessary for independent aiming and character movement in the original, giving a game that was once a challenge just to control a comfortable and clean scheme.
the game is technically on rails, with your character advancing through the level automatically while you focus on shooting, however calling it a rail shooter does the game a disservice. having a character that you can control on screen makes a world of difference in the amount of depth to the gameplay, requiring you to dodge attacks while simultaneously aiming and firing, giving the player so many tasks to do at once that manual advancement through the level would be a brain overload. there are, however, side scrolling moments where the game is taken off it's rails and you're allowed to progress through the level yourself, unexpectedly shaking up the formula and landing the game into a genre all of it's own.
each stage is enormous and constantly changing, rarely going more than one to two minutes without a change in scenery, enemies, or entire perspective for that matter- like mario galaxy, the game will effortlessly switch between 2D and 3D multiple times within the same level. you'll find yourself flying through an underwater tunnel made of nothing but air one moment, navigating a side scrolling weapons factory full of robotic horrors the next, and riding a hovercycle on a post apocalyptic highway and fighting a warship in an ocean of lava after that. boss fights are so frequent that you'll typically be facing 3 or 4 within a single level, with some stages having as many as 8; simply put, the game makes it hard to get bored.
the graphics throughout every level are amazing, not just for how good they look but also because of the sheer amount of work going on behind the scenes to handle such a technically ambitious game, and this can be considered one of those games that shows off what the wii is really capable of. the art direction is just as impressive, with unique character and enemy designs, inspired settings, and astonishing detail put into even the littlest facets of the enormous levels.
each of the game's 8 stages typically last 20 minutes, and with the unyielding intensity of the gameplay you may have to remove your fingers from the remote with a pair of pliers by the end of each one. the entire game can be beaten within around 7 hours, however, a game like this isn't made to be beaten. it's made to be beaten, memorized, and beaten again until you reach the highest score you're capable of. seeing just how well you can do and pushing yourself to improve your performance is where the real fun of the game lies, and those who take up that task will find limitless replay value- as of this writing i've clocked in over 130 hours and i'm still not bored.
the game is not without small flaws; at times it seems to be too ambitious for it's own good, with some camera changes taking place at the wrong time, shots failing to register or deflected missiles flying in the complete opposite direction of where you were aiming, but these only become noticeable when you play the game obsessively and even then they're a minor nuisance. overall, the game is a challenging, rewarding, and uniformly excellent masterpiece unlike anything you've ever played before or will likely ever play again. it's exactly what wii owners have been demanding, a game made for and by only the most serious players out there, and if you consider yourself to be one of them this game is a must have.