1 of 1 people found the following review helpful
Good, but short,
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This review is from: The Darkness II [Download] (Software Download)
Digital Extremes took over sequel duties from Starbreeze, and they acquitted themselves well. This is a well-written game, even if it happens to be based on a comic book, with a little bit of Philip K. Dick-style wtf? laced through it. It's good-looking too, with a cel-shaded aesthetic that evokes its comic-book origins. It plays well, too, with slick controls that let you pull off brutal finishers and there's lots and lots of violence, so it's definitely not for the squeamish.
Those're the good parts. The not so great - the gameplay's slick, but the Darkness mechanic, which means you can only approach combat in the dark, means any time you step into the light you drop whatever you were holding, which is not so great when you're treated to enemies that use torches and flares at you. The combat is also pretty one-note despite the number of combos and mechanics at your disposal, because enemy variety is at a minimum. The boss fights are fun, but only one of them could count as inventive. The pacing is a bit off, because the way it's structured is that you get combat missions that are firefights through and through, and after the mission's done is when you get a 'cool-off' sequence where you get to walk around and talk to people in a mini-hub location. It works as a pacing mechanic, but it's unfortunately very predictably deployed. And the game, as a whole, is pretty short. I'd give it 4-6 hours at max for the single player campaign. There is a co-op campaign which is its own separate story, so that rounds it out well enough.
All in all, though, a damn fine game that ticks most of the boxes along with good writing, and a lot of humour in places I least expected it. Listen to those radio shows, and listen to the descriptions of the relics. Oh, and talk to Adolf when you get to him. Keep talking to him. He's a hoot.