30 of 45 people found the following review helpful
A worthy addition to the Metal Gear series.,
This review is from: Metal Gear Rising: Revengeance (Video Game)
Metal Gear Rising: Revengeance is a new take in a somewhat unexplored direction of the Metal Gear universe. We've always known there were cyborgs and soldiers who handled missions in ways that didn't require stealth. Rising gives us a chance to explore things from a different angle while still retaining the same feel of the Metal Gear series and it does so beautifully.
The gameplay is phenomenal. Platinum has a gift with the Hack N' Slash genre and it shows with Rising. The combat is fluid and challenging while still being fun and accessible. The parry mechanic feature heavily in the game and while it may take some time to master for some, it's incredibly satisfying when you pull off a perfect parry and counter-attack an enemy for extra damage. There are certain fights that require you to have a decent handle of the move as well, and if you don't the game will help you out by beating it into you. The combat just feels GOOD. Zandatsu never got old, and cutting up enemies into tiny little pieces has never been more fun. It's obvious that a lot of time went into the gameplay and with how responsive the controls are and how many different attacks you can do, it doesn't get much better. There are fair amount of purchasable moves in the game, from a dodge to a break-dancing attack to a palm strike that sends opponents flying across the screen. Fighting is intense in this game and it requires your full attention, much more so on higher difficulties where the enemies are MUCH more aggressive and block and parry your attacks more often. They even give you different enemy types depending on the difficulty. Imagine my surprise when I started up Very Hard after my first play-through on Hard mode and the prologue tossed 3 Fenrir type enemies at me(Chainsaw Wolves)almost as soon as I started! I'm almost afraid to try Revengeance difficulty. Normal is a perfect place to start for people unfamiliar or just not well versed in the genre. It's a moderate challenge but one that won't cause too much frustration.
Without spoiling anything, the story is pretty good. It's not as in-depth as some of the other Metal Gear games, but it's good in it's own right and there are plenty of codec calls that delve deeper into things. Doktor for instance will happily chatter on about other cyborg's capabilities, pseudo-science, and how things have advanced in the Metal Gear world and occasionally gives you a bit of back-story on certain things while Raiden tries to keep up with him. The bosses have an usual method of telling you about themselves as well, while some do speak about their past, it's actually their battle themes that tell their story. When the lyrics kick in, they actually mean something to each one of them and I loved how it was done. While I wish there was a bit more exposure to some the bosses before actually fighting them, I thought the story and characterization of everyone was done well. I don't think there was even one character I didn't like. There are also a few references to old characters in the game, usually through codec conversations. Snake, Otacon, and even Rose get some mentions and there are plenty of easter eggs for Metal Gear Solid fans.
Spinning off of that, the music fits the game perfectly. It's heavy, loud, aggressive, and just like the game it wants you to pay attention to it. Depending on the stage of battles the music changes, boss fights and mini-bosses show this off more prominently but it is there in smaller battles. The music really sets the tone for the game and gets you pumped up during enemy encounters. Rules of Nature, which plays during the prologue is one of my favorite as it's "high point" kicks in during a particularly amazing section, but really all of it is fantastic.
The graphics are nothing to scoff at either, despite the environments being a little sparse at times. The colors are bright, and the models are smooth. The characters look gorgeous and well crafted, and it was nice to see Raiden's reactions to things playing out through his expressions as well as through his words.
The game also has a lot of replay value. Between the increased difficulty that makes the difference between Hard and Very Hard seem like entirely different games and all the un-lockable weapons, costumes, and VR missions there's a lot of time to be had with this game. There are also the DLC missions to look forward to, one of which gives you the opportunity to play as Jetstream Sam and the other which supposed to focus on LQ-84i.
Metal Gear Rising: Revengeance is a fantastic game and I really recommend it to everyone!
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Showing 1-3 of 3 posts in this discussion
Initial post: Mar 1, 2013 4:53:04 PM PST
Ricardo Mendoza says:
Totally agree, one of this year's best games.
In reply to an earlier post on Mar 9, 2013 5:46:30 AM PST
Yu Narukami says:
I couldn't disagree with you more! A poorly planned out game with lack of originality. Why make a sequel? MG4 was bad enough.
In reply to an earlier post on Mar 9, 2013 5:46:56 AM PST
Yu Narukami says:
Cheap graphics, bad VA, poor gameplay and poor story writing is not what makes a good game.
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