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This review is from: Sorcery - Playstation 3 (Video Game)
Sorcery should have been one of the Move launch titles because not only does it take full advantage of both the Move and the Nav controllers but it does it in a fun, energetic and often imaginative way.
Sorcery is NOT an open world adventure. It's highly scripted and it follows the story of a fairy tale where you are the sorcerer's apprentice on a quest to, of course, rescue the charming princess who... but we're not supposed to reveal the plot, right? It's probably Okay to note that the story is a lot closer to a Brothers Grimm tale than Tolkien's.
I can reveal that you go through the story, page by page, chapter by chapter and, as you overcome increasingly difficult challenges, your sorcery skills grow. I've only covered the first 5 or 6 chapters so far and I'm looking forward to playing some more after I'm done spreading the word through this review :)
Sure, there's a story and sure there's adventure and exciting combat but a lot in Sorcery is about showcasing the Move controller which is why I thought this should have been a launch title.
You would normally play standing up because there's a lot of wand waving, shaking and turning. You move in the world and initiate certain actions through the Nav controller and you cast spells, aim them and perform various other combat actions such as shield-bashing with the Move. It's hard to describe and it does involve learning new skills and it requires some coordination and good reflexes but you are learning things and tricks as you go and you have the opportunity to practice a lot on the weaker enemies before you fight the first really difficult boss.
From time to time you do die but you simply get back to where you were before the last battle started. It sounds like too easy but combat is hard and you may end-up dying 5 minutes into the battle so if you manage to die a couple of times in a boss battle it CAN be painful.
Like I said, the game is highly scripted and sometimes the dialogues that make sense the first time you engage into some specific melee don't the next time you face the exact same enemies - how many times can you be 'surprised' that a certain enemy is immune to a certain spell and then here your wise companion suggesting that maybe you should try something else?
Oh, and there are several levels of difficulty. I'm surviving on the normal level but I can see how very challenging it would be to beat the game while playing in the hardest mode.
The graphics are so-so, not exactly impressive with most of the enemies looking like Macy's parade floats but they fight... not too well or too smart but their relative ineptitude is more than made up by their numbers. Or this seems to be the case so far.
What makes the game fun is the original Move-based combat system. You get to use specific gestures to select your spell and specific moves to aim it including the equivalent of throwing curve balls. The Move-as-a-wand is also your key to opening doors, the stir when you make potions and the shield when you must deflect incoming missiles or bash back enemies that get too close. The Move interface is surprisingly good, precise and responsive.
THE FUN FACTOR AND MY RATING
Scripted as it is, the game has been very fun to play so far. My first 5-6 hours of playtime took me through several chapters. It's hard to tell how far from endgame I am now but I assume there must be at least a dozen hours or so left to play because there seems to be more powerful spells to learn, potions to make and tougher bosses left to defeat.
I'm giving the game 5 stars in the 'fun' category but I am not going to rate it as a 5-star overall, mainly because of the poor graphics quality and the overscripted and almost dumbed-down story line but this is not why most of as are going to play this game. As bad as the graphics are, the active waving of wands is immersive enough to make Sorcery a fun little game to play.
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Showing 1-2 of 2 posts in this discussion
Initial post: May 23, 2012 7:19:05 PM PDT
how did you beat the ice troll?
Posted on May 28, 2012 2:33:34 AM PDT
Last edited by the author on May 28, 2012 2:35:48 AM PDT
"not only does it take full advantage of both the Move and the Nav controllers"
No it doesn't. All you do is flick your wrist repeatedly. Sometimes you spin the controller to mix a potion or mend something. But about 95% of the game is just flicking. The game is just another waggle-fest like so many Wii games.
"The Move-as-a-wand is also your key to opening doors, the stir when you make potions and the shield when you must deflect incoming missiles or bash back enemies that get too close."
That last part is also a BLATANT lie. You control the shield by holding L2 to bring it up and X to shield bash, the shield has NO MOTION CONTROLS WHATSOEVER.
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