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Customer Review

15 of 16 people found the following review helpful
5.0 out of 5 stars Fear the dark!, December 2, 2012
= Fun:5.0 out of 5 stars 
This review is from: Skylanders Giants: Single Character Pack Core Series 2 Hex (Accessory)
Hex was my very first non-starter Skylander (in the first game, that is), and so she is the one I couldn't help but love and coddle and play the most. She is one badass sorceress!

Speed: Average
Hex's speed seems to have actually improved since the last game. She's still not exactly a speed demon, but she does move considerably quicker.

Primary Attack:
What would an undead sorceress be if she couldn't conjure up some phantom orbs? This is Hex's main attack, firing off phantom orbs from her palms. Unlike most primary attacks, which must be upgraded to be fired off at a faster pace, these can be used rapidly one after another right off the bat, and even at a lower level they deal a decent amount of damage. With a basic upgrade, you can fire two at once. If you choose the Shade Master upgrade path, you can increase and direct the path of the orbs, their damage is increased, and the orbs will explode and damage nearby enemies.

Secondary Attack:
Normally I think skulls are just a tacky fashion statement, but here they come in handy. Rain of skulls, Hex's secondary ability, allows her to conjure up to four skulls and make them rain down from the sky, dealing a serious blow to her enemies. I love this attack. It's great for when you're low on health, because so long as you're out of your enemy's view but close enough to hit them, you can use this attack to take them out before they've even spotted you! Unforunately, this is a very slow attack. It takes about five full seconds to conjure all the skulls, leaving Hex vulnernable. With the Bone Crafter upgrade path, the skulls will deal more damage and won't take as long to conjure.

Tertiary Attack:
Hex's third ability isn't really an attack, it's a defense. When the enemy attacks are just merciless and you need a shield, you can conjure up a wall of bones from the ground which will take the hits for you. This is good to use in combination with the secondary attack, so you have some time to conjure more than one or two skulls. It isn't permanent though, as enemy hits will destroy the bones eventually, and you can't surround yourself in a little cage of bones because it will only shoot up either to the front, back, or one of either sides of you. With the Bone Crafter upgrade path, the bones will grow barbs that damage enemies that touch them.

Soul Gem:
This ability I could probably do without. The rain of skulls knocks back your enemies, and to be honest I barely ever notice it because I tend to stay away from my enemies when I use the skulls, so as to attack them from a distance. Personally I think this should have been part of the Bone Crafter upgrade path, and the Compound Fracture upgrade should have been the Soul Gem ability.

Wow Pow:
This I have yet to use in action myself, but I'm excited to! Once you charge up a skull storm, you can press the attack one button to create a giant floating skull (they reused the model of the Eternal Undead Source from the first game) that can spit more skulls out at your enemies for a devastating blow. This would probably really come in handy for boss battles, almost like a double team.
EDIT: Wow!! My Hex has had this ability for a couple months now, and I love it! It's best reserved for big baddies who are difficult to defeat, rather than smaller enemies like Chompies. This is because while the skulls deal the most damage out of any attack I've ever seen in game (in PVP mode, your opponent is defeated in three hits), the big skull only spits out as many smaller skulls as was used to conjure it.

Overall:
I have always had an attachment to my Hex, and I highly recommend her to anyone that wants to kick some serious behind!
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