Customer Review

6 of 7 people found the following review helpful
5.0 out of 5 stars Awesome Installment in the Dead Space series. An EPIC chapter in the story, March 11, 2013
This review is from: Dead Space 3 [Download] (Software Download)
Lets cut to the chase. Dead Space 3 is fantastic

I've read plenty of other peoples perspectives on the game, and as usual, I'm somewhat baffled at the negative reviews. I'll refrain from commenting on the source of the negative reviews, as we're all used to these awful reviews for video games each time a new one comes out. Its become almost silly how the insanely toxic negative reviews come out 2 hours after games become available. Obviously people don't play through the games to understand them.

Now, onto DS3. This is an operatic continuation to the DS series, with much of the critical mass of DS2 being picked up on, including some of the characters, and a portion of the storyline, and the gameplay in spirit at least. The action is nearly identical to DS2, with the same feeling of the controls, and same basic pacing. There are plenty of disgusting necromorphs to kill. They explode beautifully into a pile of creature debris....

This installment is much more story driven than the previous games. Its worth it to watch the 2 Dead Space movies if you can find them (they are on various streaming services). The whole story line will fill in for you, and Dead Space 3 will make much more sense. The story is actually quite ambitious and fulfilling, even if it is an amalgamation of numerous space/horror shooters.

The storyline is even bigger and more ambitious than the previous installments, as the characters are now closing in on the source of the plague and the original markers. A portion of the game is in space, where the feeling of weightlessness and disorientation is better than ever. There's an amazing portion where you are in a space suit, and you have to maneuver through a huge debris field in deep space, picking parts and junk from all sorts of broken space craft. Its really awesome, if not dizzying.

The planet bound adventures take place on a variety of locations, with lots of new baddies to shoot. The ice planet is filled with interesting nooks and crannies, that hide creatures as well as stuff. There are plenty of scares to be had, but candidly, we're all used to the creatures jumping out of all sorts of crevices now, so we're all ready for it...it probably feels less shocking than the first game, where you had no idea what was going to happen.

As far as the gameplay, its a refined version of what we saw in DS2. Some things succeed, while others take a bit of time to understand and may work less optimally. The whole resource gathering to make weapons thing is a bit tough to get the hang of, and probably didn't need to exist. Its confusing and wasn't necessary, although the notion of gathering junk to make new weapon types isn't anything new to video games (RPGs mostly) While it clearly makes sense in the Dead Space series, it doesn't actually add to the game, as you can only have 2 weapons, and none are all that great anyway. It takes till much later in the game for the whole weapon construction thing to start being useful. Its definitely not a high point, although there is nothing wrong with it in concept, the execution of the whole thing leaves a bit to be desired. You never really know what weapons are good, bad, useless, are slow, fast, etc. You have to make them, then try them, then disassemble them, etc. There have been much more reasonable and successful weapon crafting mechanisms/schemes in many other games (Fallout 3 comes to mind, as do many others).

All video games have annoying things to them, even the great ones. DS3 has too many boss type battles during the course of the early part of the story for my taste, as I find they waste inordinate amounts of time, and while they're mostly straightforward, they are annoying. The save system has become totally automated, and now it becomes even more consolish in nature, where you have to play based on the developers time checks, rather than yours. This leads to the terrible feeling of doing checkpoints over and over and over and over till you want to pry your eyes out of your head. Additionally, the save system exhibits some random behaviors, where you can't tell where you are each time you start playing. They've also introduced something called "start from the storyline", which is different than starting from your last save. I have NO idea what the difference is. Totally confusing and borked to say the least.

So all in all, this is an incredible game, even if it does have some dopey operational decisions made by the designers. The Save system is definitely a low point, but it does do something, even though we're all not sure exactly what it does most of the time. Other than that, the other annoyances are very minor, in comparison to how amazing the overall game and story are.

And finally, the music is AMAZING. The score is epic.. just incredible. The voice acting is terrific as well, and the entire aural experience is otherworldly. All in all, this game is remarkable in its ambition, its sweep, and its breadth. Hope they keep making them

FINAL POINT: If you like the story, and scifi in general, its definitely worth it to watch the animated Dead Space movies on whatever streaming service you may have. It makes a world of difference to how you may think about the game and the whole series in general.
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Showing 1-2 of 2 posts in this discussion
Initial post: May 11, 2013 9:09:53 PM PDT
Last edited by the author on May 11, 2013 9:15:07 PM PDT
SgtDre says:
I have not bought the game and I'm torn if I should or not, and after reading several reviews of it here, I'm pushed even more so not to give "EA" any more of my cash. Maybe if by chance I find someone that wants to give it away or I find it in the bargain bin, I'm pretty much fed up with EA and the way that they dictate to you the person who shelled good money for a product, they don't listen very well to what we the consumer is looking for or want. I started DS2 for a 3rd round and your given only 3 save points on the most difficult setting, "really now there is a lot to go through" to only have 3 save points and now in DS3 They EA is telling you that you will have a save point when we decide for you to have a save point, to me that is Dictating what and how you play a game after you paid them for. I know this may sound a bit odd to some but that is just the way I feel, even in DS2 EA gave a butt load of goodies to console versions but took the extra time to leave in and yet lock out those goodies for the PC versions, "weapons and armor" that gave you added attributes to them, be it a + or - attribute it was not assessable for the PC version unless you could find a hacked save game and the patch that they once released was very shortly scrubbed from the net. So this only leaves me to think what did they "EA" do to this version that may have locked away goodies that the PC Version can't assess? And the other thing that is kind of getting annoying as well, " you MUST be logged in to an online account" and this was also talked about by many people in the countless online forums and the such, but "EA" just does not care to listen to people that are giving ideas, input to what is preferred in a game as well as spending their money. But rather it's like give me your money and I will tell you what you can and can't do, rather than listen to those that are spending the time and effort to give comments, provide input as to what is preferred, what was and was not good in the pryer games and make improvements. I'm sure this came off as a rant, it was not intended to be, but more of my comments and input, I thank you for a well thought out review and posting it.

In reply to an earlier post on Feb 14, 2014 1:17:57 PM PST
Ignore every one of them and buy the game. It's the best of the series. Any questions?
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