Customer Review

45 of 60 people found the following review helpful
2.0 out of 5 stars Probably had expectations set to high, May 17, 2012
By 
= Fun:3.0 out of 5 stars 
This review is from: Max Payne 3 - Xbox 360 (Video Game)
General info:

I loved the original two games as a teenager, the mechanics, the story, the darkness and voice acting were revolutionary for their day; and it was a long, long wait for Max to return, and given how much I enjoyed the previous two games my expectations where high (given the amount of money and hype rockstar poured into production)

Likes:
The game is very long, keeping in the Max tradition; I'm a fairly experienced gamer and the campaign took me 11 hours on easy
They kept true to the darkness of the series and Max's self pitying mental state
The number of cut scenes both voiced and filmed were amazing
Max wasn't able to hold 2938012904813 weapons in his trenchcoat and instead rockstar went with the more conventional layout of carrying a couple weapons at a time that has become the industry standard now

Dislikes:
The graphics/particularly the scenery is not cutting edge and smacks of corner cutting
The plot is confusing and largely non-sensical (a huge drop off from the original series)
Although the story and max himself are largely as dark as the original, the plot lacks the poetry (if that's the word) of the originals... I wouldn't call it a film noire like the originals
The enemies are not very interesting and largely faceless including the bosses

Severe dislikes:
I realize rockstar was trying to innovate some stuff for 3rd person ( a genre that has largely not kept up with the 1st person advances since Max debuted in the early 00's); but they honestly didn't do a great job. The camera is too close to max creating bad angles and poor vision (vision of surroundings is supposed to be one of the strengths of 3rd person games)
The bullet time due to the camera angles is extremely unweildy and I largely played the game without it
The selection of weapons is extremely bland (think Kayne and Lynch 2)
Max cannot sling any long guns, and if he has a long gun, must keep it in one of his hands, this is maddening... he didn't need the arsenal in the trenchcoat like the old games and limiting him to one long arm is fine, but he should have been able to sling the one long arm he can hold
Max drops all or most of his weapons in dozens of cut scenes for a variety of explained or unexplained reasons which kills continuity and is very frustrating
The maps are completely liniar and there is absolutely zero free roaming
The find bonuses/painkillers part of the challenges are not interesting
The crouching/prone aspect is useless

Dealbreakers:
Max's entire movement is slow/awkward as is his "going into cover" which routinely puts you behind objects you didn't want to go behind or from angles you didn't intend; because of the poor camera angles, and being too close to max you largely spend half the game rotating the camera which is stupid
The aiming system is also largely terrible no matter what sensitivity you set it to
Max tells his story largely in a drunken stupor, and Rockstar thought they should make the camera fuzzy and blinking every 2 seconds as he talks or is cut scenes, huge waste of time, does nothing for the story and just gets annoying as hell within 5 minutes of start up; and you have to deal with it the ENTIRE game

Bottom line:
If you love max, it has max, hours and hours of him
However as a 3rd person shooter it falls grossly behind games that predate it including Brothers in Arms Hell's highway, previous splinter cell games and Army of 2 40 days (which employ similar concepts of duck and cover) even infamous 2 has considerably more finess and open ended activity than bringing Max out of retirement. To me this is largely a play control copy of Kayne and Lynch 2

IMO... if you loved the originals you can buy this BUT I would advise to wait till prices come down in the secondary market, as there is nothing at all earth shattering in the game that says buy me immediately that is worth the extra 30 dollars
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Comments

Tracked by 2 customers

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Showing 1-10 of 16 posts in this discussion
Initial post: May 17, 2012 12:11:13 PM PDT
Last edited by the author on May 17, 2012 12:14:56 PM PDT
H. Jones Jr says:
Agree with most of what you said, except I would say there were no real "dealbreakers" for me. I found it to be 3.5 star game. It's a far cry from the first two, and frankly my biggest beef is the story. The action was great, the graphics were good, the audio was awesome, but the story was sub-par. I can't quite put my finger on it but they needed to either explain things better or have a more memorable villian IMHO. <<<SPOILER ALERT>>> The final boss, Becker, was a guy I had met with once and had like two lines of dialogues before the end. Not only that, but his underling, the previous boss, was someone I didn't remember at all. And I didn't break up my play time hardly at all, I finished the game in two sessions, and I should not be losing track of who's who. I don't know, the story wasn't bad, but it was muddled. After eight years I guess I thought the story would be a little more tight, and better explained. I guess I'm just fondly remembering how well they handled Vlad's betrayal in MP2.

In reply to an earlier post on May 17, 2012 3:40:42 PM PDT
Chris94 says:
Do you really consider a 11 hour story very long? 11 hours is nothing. Gta4 took me 25 hours, red dead took 16 hours. 11 hours is a slap in da face.

Posted on May 17, 2012 4:13:16 PM PDT
Matt says:
I'm still laughing at the "fails grossly behind games...including Army Of 2 40 Days, etc" This entire review is hog-wash, and bogus. "Control copy of Kayne and Lynch 2" -You have lost your mind.

I disagreed with every single point you stated in your entire review.

Wow.

In reply to an earlier post on May 17, 2012 4:52:58 PM PDT
Last edited by the author on May 17, 2012 4:53:20 PM PDT
Mark says:
M Brown,

GTA and Red Dead are free roaming RPG type games (especially GTA) with long travel times between action scenes which adds a lot of time to the game.... Max is strait liniar action with few if any lulls or travel between shoot outs, it has about the same time between action as call of duty, but the story is twice as long as a call of duty game

In reply to an earlier post on May 17, 2012 4:55:13 PM PDT
Mark says:
I experienced a similar issue with the baddies not being memorable... a major fall off from max's previous installments, when he got to the final baddies I experienced a collective who?

In reply to an earlier post on May 17, 2012 4:58:12 PM PDT
Mark says:
Matt,

It has the same weapons layout (except the screwy thing with the long arms) as Kayne and Lynch 2, similar camera angles, similar duck and cover scheme... similar akward aiming, similar ultra liniar paths

there are plenty of parallels

the third person control lacked the crispness I felt in brothers in arms or even army of 2.... let alone master pieces like assassins creed

In reply to an earlier post on May 17, 2012 5:48:07 PM PDT
gram parsons says:
It's the control that killed this game. If you have implement varying degrees of auto aim, you're doing it wrong.

In reply to an earlier post on May 17, 2012 9:33:48 PM PDT
Chris94 says:
Well this game isn't much longer than cod. Black ops took 11 hours for me.

In reply to an earlier post on May 21, 2012 9:01:58 PM PDT
Ben says:
Its his review...his opinion so shut your face

In reply to an earlier post on May 22, 2012 5:49:22 AM PDT
Mark says:
I played it a second time through and wish to expand

pluses
The pick and choose on the dual small arms is actually pretty innovative in and of itself; although it forcing you to drop your long arm is frustrating (speaking to my above complaint about the lack of being able to have any long arm slinged on max's back)

additional negatives
you can't really fast forward or skip the cut scenes which are extremely long, which makes the replay value pretty low

i was able to put my finger on what made me feel so different between the original and 3... 3 is not a graphic novel... everything and anything in max 1 and 2 that was graphic novel (that you could fast forward through by the way) is now endless unskippable cut scene of mixed quality and explanation
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