4 of 5 people found the following review helpful
It's All About You,
This review is from: Dishonored - PC (Video Game)
What you get out of Dishonored depends on what you want to get out of it. This allows for great replayablity, since changing your approach completely changes the game (I've beaten it twice, soon to be three).
Want to be a silent shadow, only noticed long after you're gone? You can do that. Creep from shadow to shadow, teleport to rooftops, and discredit or "remove" your targets from the equation without killing them.
Want to explore the world Corvo lives in? You can do that. Read the hundreds of notes and books scattered around the game, talk to your friends, and eavesdrop on everyone else.
Want to be a whirlwind of death? You can do that. Upgrade your weapons, freeze time, and blast enemies with offensive powers.
Or, combine any or all approaches.
I want to also point out, without spoiling anything, that the game designers handle the good/evil spectrum very well here. Stay your hand and avoid unnecessary deaths and your allies are more positive and optimistic. Kill everyone you see and your allies become pessimistic and dark. Of the two characters I grew closest to on my "evil" playthrough, one abandoned me (because of the blood on my hands, so to speak) and the other lost their goodness and became cruel and dark. This to say, there may only be a handful of different ending cutscenes, but it's not just the end that's different: the whole game is different depending on how you've played up until then. The final mission changed wildly between my playthroughs.