40 of 48 people found the following review helpful
The best introduction to the Nintendo 3DS!,
This review is from: Pilotwings Resort - Nintendo 3DS (Video Game)
Pilotwings Resort was an ingenious idea by Nintendo. They updated one of their more underrated franchises and combined it with the amusing Mii aesthetic of Wii Sports Resort. And in true Pilotwings tradition, it also launches the Nintendo 3DS hardware. Like Wii Sports Resort, the game takes place in the fictional WuHu Island, reproduced exactly like it was on Sports. You take control of a number of different aerial vehicles, from biplanes to rocket packs to jets, and then take them for a spin around the island, collecting balloons and flying through rings. It sounds rather banal, but it actually gets really challenging. Each mission is laid out like an obstacle course of sorts, and you must navigate through it within a certain time limit while being sure to get as many collectibles as you can. Completing each mission gives you stars, and you need a certain number of stars to unlock later levels. Gameplay-wise, the controls are very tight and responsive. The graphics are on par with Wii Sports Resort, and the sound is crystal clear. The music needed a little more work...the background songs are really Muzak-inspired!
Of course, the star feature in this game is the 3D effect. Simply put, it is phenomenal. Even compared to other 3DS titles, this game's 3D is deep and incredibly functional. It's not just a gimmick...playing the game in 3D vs. 2D will give players a clear advantage, as you can accurately gauge the depth and distance for targets and landing. As with any 3D game, playing for too long may cause eye strain and even a little dizziness, so take breaks (or periodically switch to 2D). But seriously, this is the game to show off the power of your new 3DS!
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Showing 1-7 of 7 posts in this discussion
Initial post: Mar 27, 2011 5:15:24 PM PDT
Michael Kernstock says:
Nice review man, still debating on whether or not to get it but I think I will now! :)
Posted on Mar 28, 2011 6:37:11 AM PDT
Pilotwings was a surprising favorite of my back on the SNES. As you say, it sounds pretty bland, but it wound up being a whole lot of fun.
This is a series tailer made for 3D, too. It's just too bad that too many people will stop at their first impression and not give it a shot.
In reply to an earlier post on Mar 28, 2011 10:46:23 AM PDT
I completely agree. I remember playing Pilotwings back when I was 7. I clearly remember the opening theme song as well. I am legitimately buying a 3DS at this point in time for Pilotwings. I played it as Best Buy and it brought back the nostalgia of being a kid again. I HIGHLY recommend this game to everyone who owns a 3DS
Posted on Mar 29, 2011 1:35:47 PM PDT
M Blankenship says:
Great review! I dont own a 3ds yet but i am really thinking about hitting that add to cart button.
Posted on Mar 29, 2011 7:04:20 PM PDT
People wanting to check this out may want to realize the notion of multiplayer most people would associate with the Sports/Resort titles is nonexistent here, as there's no competitive play, online scoreboards or even internet friend's list scores. I'm not knocking the game by any means, it was my first choice for the 3DS, but I see how someone could look at the box art and think a bunch of friends could get together and play.
Also, chalk me up as one of those with no issues of eye strain no matter the time spent playing. After less than an hour of struggling to play the game while holding the view perfectly, you get the muscle memory to keep the game in focus.
In reply to an earlier post on Mar 30, 2011 6:41:08 AM PDT
Last edited by the author on Mar 30, 2011 6:41:34 AM PDT
Amazon Customer says:
Thats an interesting point on holding the view perfectly. I was surprised at how sensitive the 3DS is to losing the 3D view with even the slightest movement of your head. This becomes less of an issue after time?
In reply to an earlier post on Mar 30, 2011 4:23:42 PM PDT
Once you find that sweet spot between the slider depth and your viewpoint, you will eventually get used to keeping it in place. Then you can actually focus on the game more than keeping the screen in just the right spot. But you're gonna need a peaceful, nonmoving environment to keep the effect consistent. No way in hell you'll be using 3D on a bus, for example.
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