127 of 166 people found the following review helpful
The magic is spent
, November 19, 2012
This review is from: World of Warcraft: Mists of Pandaria - PC/Mac (Video Game)
I adored WOW when it came out. MMO aspect aside, it was one of the most beautiful game worlds ever conceived. The art direction was awe-inspiring, and the combat was very good. I was invested in the warcraft lore and so actually being able to run in a building was pretty amazing to me. Thunder Bluff, the Undercity, Stormwind, Tendrassill have some of the best architectures ever seen, in real life or in virtual life.
I played through burning legion then took a break. But when I came back for trials, I'd still play ravishingly, burning through the new content as fast as I could while the trial lasted. The last time I did this was with the Cataclysm scroll of resurrection.
I just played the trial. I played a hours of it, completed a few quests.
Then got bored. It was a chore to complete. I stopped at the first pandaria 85 zone.
The magic is gone.
WOW has really changed over the years. Where it had once been bustling with life, now it is largely empty. I remember when it was so full that completing newbie quests could be hard because there was always someone killing the newbie stuff. Now, I go to 85 Horde Pandaria area like one month after launch and it is *empty*. It's like the people who still are playing the game max out the level within a week of release and then go raiding.
World PVP used to be real. Starting around level 25, Alliance and Horde were channeled to the same zones and so while completing a quest you might see an opposite faction player and decide to gank him, or he gank you. That added a sense of chaotic spontaneity and I loved it.
Now, you largely quest alone and there's no one to challenge you. Or, a high level griefer will drop by, kill you, and then fly off with a flying mount.
All of this is I believe a natural result of MMO's developing expansions which spread out the player base, as well as the game just getting old.
My biggest problem with WOW as it is right now though are the numbers. My druid has something like 16 million health. I remember when he was like level 15 and had 112 HP. I prefer having HP and damage be in the low 3 digits and the high 2 digits. That makes it easy to keep track of stuff. Now, stats are in the hundreds of thousands which makes them meaningless. I do not notice out how a piece that improves my agi from 293 to 333 makes things better, because the damage goes from like 30,203 to 31,212.
In RPG's, it's really cool getting a new sword that lets you increase your damage from just 8 to 9. But from 68382 to 72384?
Also, WOW as it has aged has only streamlined more and shed its RPG lineage. Shamans and Paladins are had on each faction. Yeah, balance, but still it takes away contrast. Druids used to go on this epic two-continent quest to get water travel form. The quests were tied in with the lore, because the people in charge were story-tellers first, power-levelers last.
Now, the power-levelers have taken over. You train water form at the trainer. Exciting, I know.
Also, complexity has increased exponentially, and customizability has gone down. With my druid there are like three charge skills, 5 "oh shit" skills, 5 finishing moves, 4 bleed moves, at any times there will be like 15 -20 skills to hit. But the other classes got skills too. So basically it's just all overwhelming and it all evens out anyways so you're frantically hitting buttons with no real idea how it will affect the underlying statistics.
There used to be 31 point talents. You could jigger out new builds using talent calculators.
Now, you pick from three abilities at certain tiers.
The game is more a beat-em-up game now than it is an RPG. A shame. I actually stopped playing 3 days into the trial and couldn't get myself to go back in the game. A first for me, and a last.
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