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Customer Review

53 of 59 people found the following review helpful
5.0 out of 5 stars Not sure which version to get? Go for Vita!, August 6, 2013
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This review is from: Dragon's Crown - PlayStation Vita (Video Game)
An easy way to describe this game would be calling it a "side scrolling beat 'em up." That description doesn't do the game justice.
It's a well polished blend of RPG elements mixed with the brawler gameplay you might remember from Streets of Rage or Golden Axe. Ever wanted to change any of those character's hair color for some reason? Well, you can here! (Among other things)

Touching on the RPG elements, you'll be equipping different weapons with different damages, powerups, and status effects, as well as different clothing and accessories that provide different sorts of stat boosts to your character. Some of these items are class specific, and some of these can be used by all.

Unfortunately, your A.I. partners aren't too bright. They won't be evading attacks or busting out well thought out combos too often, but they do provide a good "shield" as cannon fodder for the bosses you'll face. This is very good, because the game is a bit difficult starting out. You'll need to learn how to juggle enemies and learn to evade attacks if you plan to really succeed. Especially if you decide not to bring allies with you on the quests.

As the cover shows, you'll have a different selection of classes to pick from. Wizard, Elf, Sorceress, Amazon, Fighter, and Dwarf. About half of those are designed for straight up combat, and the other half is designed for magic/supporting roles. Depending on whether or not you'll go at this game alone or co-op shouldn't affect your decision too much, because the game is beatable with any class. (A note on co-op; you'll have to complete a portion of the game before this option becomes available.)

I couldn't write a review on this game without commenting on the design and art style.
This is a side scroller with 3D elements. Meaning you won't just be going left and right, there's room to move upward and downward (toward entrance ways, gates, doors, etc) and to also position yourself to attack enemies and dodge projectile attacks. The type of leeway that Golden Axe or Spiderman & Venom: Maximum Carnage give you.
The art style is something like I've never really seen before. The body proportions on are pretty bold and somewhat exaggerated, but don't let this turn you away from the game, it actually fits in quite well. The guild master really is much more intimidating almost being the size of the Incredible Hulk! And yet, the Amazon and Dwarf look just as tough. The animations seem very fluid. Any jump attack or swing of the sword has the motion of you moving your arms and legs, not just a sudden extended body part protruding from your character. The narration is also pretty engaging, but you'd expect that to be the case by seeing how polished the game is.
Story wise, you won't be getting much. Without spoiling too much, the Dragon's Crown is a coveted piece of treasure, and it drives the events of the game. About status quo for an RPG. There's always a legendary item or weapon that sets things in motion.

Lastly, if you're debating on which version of the game to get, I'd tell you to go for Vita. The game was built with touchscreen in mind, and it's noticeable. There's gleaming treasure in the background, and you'll need to tap it out of hiding in order to get your hands on it. On the PS3, you'll be moving a hand icon toward the object with your controller. On the Vita, you just need to stretch your finger to wherever you see the gleaming light. Did I mention you can, *ahem*, touch certain characters? Nothing past PG or PG-13, but it's pretty funny to see the game telling you that sorceress will turn your hand to stone if you do it again.

In all, this is a solid game, and the Vita needs solid games! I would recommend this to anyone.
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Showing 1-6 of 6 posts in this discussion
Initial post: Aug 6, 2013 6:52:12 PM PDT
Last edited by the author on Aug 6, 2013 6:52:31 PM PDT
R. R. Finley says:
Nice review. I also heard the touch screen will be useful in this game. It's nice to know some developers are taking advantage of the Vita's capabilities. I'm looking forward to playing my copy.

In reply to an earlier post on Aug 7, 2013 5:13:25 AM PDT
Damian says:
Thanks. The touchscreen definitely makes the flow of the game a little smoother. I'm glad they didn't shoehorn the back touch pad into the game somehow. I'm sure Vanillaware would've found a creative use for it, but it'd feel a little over the top and add another negative to having the PS3 version.

In reply to an earlier post on Aug 8, 2013 3:07:10 PM PDT
I've watched Ign's review and the reviewer said the PS3 version was the version to get. So, I'm just wondering if you have noticed any "lag" when there was a lot of action on the screen and how responsive the controls are for the game. I like the fact that its easy to just touch the screen to pick up an item but if the responsiveness of the controls and if there was any lag would be my main concern. Because I've played Uncharted Golden Abyss and I've noticed that the controls aren't as tight as the bigger PS3 games, not horrible but I can definitely aim faster on the PS3 and be more accurate with headshots. Can't wait to get this game though! Just which version?

In reply to an earlier post on Aug 8, 2013 5:22:26 PM PDT
Damian says:
I haven't noticed any slowdown, even with a screen full of characters and combos going on. I keep hearing about it on forums, but I've yet to come across it, and I've put a little more than 10 hours into the game so far.
As far as which version to get, it's preference really. PS3 offers a bigger screen (depending on your TV size of course) to better track your characters, and the graphics look a little more detailed, but you'll get voice chat with the Vita (using the party app), touch screen functionality, portability, and the game looks pretty vivid on the Vita's OLED screen. I'd still go with Vita.

Posted on Aug 10, 2013 6:33:07 PM PDT
I honestly prefer the PS3 version, only because it has local co-op. While I agree that touching the screen instead of using the right analog stick to tell the Rogue where to unlock a chest, or find the hidden items, the details are much more blown up on a big screen.

Sure, once you are able to unlock the stables, the local co-op shouldn't matter as much, but I find the option being able to play with friends at someone's house, much better. I did pick up both versions in case I want to play on the go, or if I am over a friend's who has the game.

As far as the answers regarding lag, there isn't any on the Vita. I just find it much easier playing on a bigger screen, but maybe I have to get used to it. There isn't a wrong choice, if you are playing solo all the time, then the Vita wins based on portability. If you have friends you play with, the PS3 wins. Or you could be like me and get both versions then give your extra art book away.

Posted on Aug 20, 2013 3:15:31 PM PDT
It's a great game on either system... but it's best on the PS3.
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