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Customer Review

66 of 73 people found the following review helpful
5.0 out of 5 stars it’s all about what makes the game fun for you, May 2, 2014
This review is from: 1 Month Subscription: EVE Online [Instant Access] (Software Download)
EVE Online: The spaceship MMO
Pros: Something for everyone, game for adults, massive scale, single server, free expansions.
Cons: steep learning curve, monthly subscription, very complicated
Massive Scale: Set in a single galaxy, with over 7500 star systems. Each system has suns, planets, asteroid belts and stations. The scale of EVE Online (EVE) is something that was never been attempted before and only a few times since. With the launch of EVE in 2003, an untested idea of having all players on one server, where actions of one group could have massive ramifications on other players. However, that’s not the only thing that gives EVE a scale all its own. The ships themselves also respect the massive scale of this monster game from small frigates that are around 300meters, up to the biggest ship in the game called titans, which are so massive they can be as large as 18 kilometers long. The titans ships are extremely powerful and can cost upwards to 150 billion isk. To give you an idea of how much that is here’s an example: one billion isk equals about thirty dollars in hard cash.
Something for everyone: One thing EVE online does very well is that the game has something to offer any player. Mining, building, or player vs. player combat are just a few things you can do. Each specialty in EVE is all its own, and they are all supported by each other. The truth of the matter is that there is always combat going on thus giving builders a source of income from pilots needing to replace the hauls of lost ships. There is no wrong activity in EVE, it’s all about what makes the game fun for you. The open sandbox and 7,500 star systems give you many options to explore.

Game for adults: Make no mistake about EVE online, this game is for adults. Starting with how you learn new skills, EVE has five attributes that effect skill progression. While there are five only two apply to each skill, the primary attribute, which is followed by a secondary attribute. The higher the attribute the more skill points you earn per hour. This gives people that ability to have a life, family and job outside of the game without having to log in and cut trees for hours to advance skill levels. Unlike many other games, in EVE scamming, stealing, spying, and killing friendly’s are all perfectly accepted ways of playing the game. It is often said in EVE that the most valuable resource in the game is trust, because it’s not breaking the rules if they steal everything you own. EVE is cold and very unforgiving, the player vs player combat in game is set up so if you die you lose that ship and everything equipped to that ship. Making very unlike other MMOs, where you die and then just re-spawn with everything you had before.
Steep learning curve: Something that I think keeps newer players from joining EVE, is that it does have a fairly steep learning curve. That is because there is so much to teach new players about the game from how to fit your ship, to what each module does, to just the massive scale of the game. However with that in mind, the tutorial has changed and instead of giving new players Mount Everest to climb, it now explains everything in more detail, allowing players to join and learn at their own pace.
Price: My biggest complaint about EVE online is the cost, each account costs around $15 every 30 days. While not unreasonable by any means, if you have more than one account, which is almost a requirement for EVE. After two years of playing the money starts to add up. However, EVE online does do a very good job at giving players their money’s worth, unlike many other companies in the MMO market, EVE allows their player base free expansions and the ability to purchase game time with in game currency.
In closing the unforgiving, cold aspect of EVE online is what makes it so much fun. That knowing that your actions have ramifications that could affect each and every player in the game in one way or another. There is something truly magical about winning your first one vs one fight, then later surviving your first giant battle of over 3000vs3000 you will be hooked and never want to leave.
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Showing 1-6 of 6 posts in this discussion
Initial post: May 26, 2014 1:05:07 PM PDT
programmer says:
please note that on the 'massive scale': not every system has asteroid belts, or stations, and there is one with no planets.

In reply to an earlier post on Sep 22, 2014 7:50:33 AM PDT
[Deleted by the author on Sep 22, 2014 7:50:47 AM PDT]

Posted on Oct 18, 2014 11:48:47 AM PDT
J. Parker says:
Excellent review, I would agree that Eve has a sharp learning curve but have to disagree about it being complicated. I've been playing for years, one thing Eve will cure is ignorant actions, space can be very cold. I believe the best way to enjoy Eve is by finding a good corporation, one that can offer most all of the opportunities available in Eve such as Null sec roaming, exploration, wormholes, low sec fleet runs, pvp (teamspeak helps a lot here), high sec mission running (fleets). I have to say my personal favorite trait of Eve is all the different activities available in the game, everything gets old after awhile, but it's very easy to transition from exploration to missions to incursions to mining to Planet interaction, pvp, all depending on skills trained. for sure worth the $15 a month cost.

Posted on Oct 18, 2014 11:55:50 AM PDT
Last edited by the author on Mar 18, 2015 5:05:56 PM PDT
J. Parker says:
sidenote: It is entirely possible to pay the monthly subscription cost by earning enough Isk (game currency). I just choose to buy the 1 year renewals (cheapest) from CCP because I do not want the pressure of having to play the game hours an hours to make enough isk to be able to plex the next month of gameplay.

Posted on Mar 5, 2015 4:16:46 PM PST
Paul says:
I'm interested in checking this game out, so I'm curious... why do you say that having more than one account is almost a requirement? Sorry if that's a dumb question, but I haven't played the game yet.

In reply to an earlier post on Jul 1, 2015 4:50:46 PM PDT
G. Hinchman says:
You have a better opportunity to make isk (in game currency) with multiple accounts. You would actually make it faster with multiple characters. Its an exponential growth rate.
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