10 of 12 people found the following review helpful
Fun, but has a few flaws,
This review is from: Dragon's Crown - Playstation 3 (Video Game)Dragon's Crown is a throw-back to the glorious days of side scroller beat-em-ups. The over-exaggerated style in all aspects (terrible to some, awesome to many others) flows well together with the insane combat and over the top magic effects for a bright and flashy game with simple yet deep and varied combat that makes one nostaligic for the quarter eating machines from days long past. The story is simple and is little more than a framing device, the soundtrack is fitting to the theme of the game, and the controls are very simple.
If you want a fun local co-op game right out of the box, go grab this now as it is one of the finest examples of the genere I have ever played. The online co-op, however, while running smoothly and very fun, isn't unlocked until you have completed all nine of the base missions of the game either solo, with a physical partner, or using AI controlled partners that you find throughout the world. The AI is kind of wonky with the partners, sometimes they will set-up traps and use their attacks brilliantly, other times they will stand in an easily avoided pillar of fire for 15 seconds until they die.
While you play you can control a cursor with the right analog stick to manipulate the enviorment slightly (tell a rouge to unlock a chest or door, find treasure by clicking on a shining bit of light in the background, examine runes, etc.) and it is a neat feature, but it is basically useless during combat on the PS3 and is probably the only way that the PS Vita version really shines over the PS3 version with its simple touchscreen interface.
The classes approach to combat is all highly varied. The Wizard punishes with high damage elemental attacks and near game breaking (at max level) spell that slows time down to a crawl for all enemies on the screen. The Sorceress summons skeletons, turns enemies to toads, and can produce food for the party allowing them to stay healed up. The Dwarf is a slow fighter with pretty weak defense but is ridiculously strong and can pick up even massive enemies and fling them at other enemies for pretty constant long distance high damage effect, get good at it and you can chain throw multiple enemies leaving the enemy ranks in tatters. The fighter is a tank in nearly all regards, able to offer up a circle of defense to all his partner, and having a load of fast (although very short ranged) attacks. The Amazon is high-risk, high-reward melee, her attacks flow well together and can do a lot of damage, but her defense is terrible and one really needs to read the battlefield with her to be effective, but once you get her down she will decimate scores of enemies. Lastly, the elf is the most well-rounded, a good combination of close range attacks and abilities mixed with solid damage with a bow from afar with different types of shot-styles available.
The game only has 9 levels, but you will discover new stuff nearly every time you visit those same levels and work your way to the boss at the end. Not just new treasure, but new paths you either missed or couldn't access before, side quests to help build your character up, and new enemies.
Dragon's Crown is a fantastic addition to a genre that hasn't had much high profil love in many years (Castle Crashers being the only co-op beat-em-up I can think of being made before it in recent years) and very well serves as one of the best examples that the oft-neglected genre has. I pinged it a point for being on the short side in terms of level variety, forcing you to essentially complete the main game before you can go online to play, if playing local co-op only the first player's story status will count and be saved. There are enough little complaints to keep this from being a perfect game, but if you want to slaughter some monsters with friends in a highly exaggerated fantasy brawler, you will get a lot of fun and love from this title.
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Initial post: Aug 9, 2013 12:25:53 PM PDT
I used to own a genesis, SNES, and was a big fan of the 2d fighters like Golden Axe, Final Fight, Streets of rage. I think I'm going to get this. What do you think of the loot system, is there a lot of items to collect like armour and so on. Thanks for your review.
In reply to an earlier post on Aug 10, 2013 11:51:00 AM PDT
S. Thornton says:
There is a ton of weaponry and armor, but the armor is limited to gloves, belts, helmets and what not and won't change in appearance. The weaponry will change in appearance. Whatever color scheme you give your character from the start is the one they are stuck with, but all look nice. The regular loot acts as a score system and can slightly increase your XP total at the end of a stage, however, you can unlock certain skills to make the coins collected (different from treasures including big sacks of coins oddly enough) give you small amounts of health and even more experience (this is handy because it is a very common pick-up in the game). Of course, in true 2-D brawler fashion, there always food to pick-up for health as well and your character will munch on it in a couple of bites to slowly add more health up to 150% your max if you have enough food. You can also get a skill that lets you gain more health from food (not above your max total of 150%, but you get 50 life instead of 25 a bite for example) and take it multiple times. When maxed out, you don't really need potions for health at all.
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