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Customer Review

140 of 171 people found the following review helpful
5.0 out of 5 stars The Last Hurrah, September 14, 2010
= Fun:5.0 out of 5 stars 
This review is from: Halo Reach (Video Game)
Halo: Reach - Circa 2010

- Tried and true (Halo) FPS experience that many other games have copied over the years.
- Great Co-op Gameplay allows up to four players to go through the entire game from start to end.
- Great graphics which look way better than that of Halo 3 and ODST; also there are a lots of new animations for the characters as well as tons of new unique enemy voice work to boot.
- Vehicle and turret shooting are the same as ever (for a Halo game); which is good; but the nice addition here is the new helicopter type of vehicle and even a small section of the game where you can control a space fighter.
- Armor Abilities really help out and give you a new edge in combat. Also you have a night vision mode which works and looks like the one from Call of Duty: Modern Warfare.
- Intense multiplayer versus action either by yourself on a team; the mode has plenty of different options to choose from. This is a pretty good upgraded version of the famed Halo 3 multiplayer that now has new maps, modes, abilities, and graphics for you to enjoy.
- Fire Fight mode allows up to four players to fight waves of enemies on unique maps (based on those in the campaign) using team work and skill.

- Some slight lag and slight blurring at the more intensive moments in the game (with lots of things happening all at once).
- Can't play Forge maps in Fire Fight mode.

- A Sci-Fi First Person Shooter with quick pacing and intense fire fights. Note: that unlike Call of Duty: Modern Warfare this is a sci-fi First Person Shooter and as such your guns must first break an enemy's energy shield before you can really hurt them also everyone is wearing battle armor so you'll still need lots of shots to kill an opponent. The thing to do here is make your shots count more so you will need to do overall less of them to an opponent; example use energy type guns to break an enemy's energy shield and always try to do head shots to your enemy for extra damage. Coming at an enemy guns blazing and either not using the right guns and/or not aiming well will only get you killed pretty quickly.
- Gameplay wise this plays pretty much like Halo 3 but with the life bar from Halo 3: ODST. The missions themselves are pretty fun and take the best bits from Halo 3 and ODST into new experiences.
- The campaign levels can be played by either yourself or with up to four other players cooperatively at one time on any stage.
- The Story is an overall a combat story going from mission to mission with nothing really tying into the overall Halo lore until the last chapter.
- Intense multiplayer action online through Xbox Live with matches as small as one on one and as big as 16 players (and even offline without using Xbox Live using either spilt screen, or system link). Halo Reach is set up similar to that of Halo 3 but with some new modes and all new maps. But much like Halo 3 in the sense that you're given a rank when you play multiplayer (this rank can go up or down at any time) this rank is representative of your skill and your matched with others of your skill type, that way new unskilled players and hardcore veterans will not often play against one another, unless they make a special match themselves that ignores rank.
- An all new Fire Fight mode (Fire Fight was originally in Halo 3: ODST), Fire Fight which plays similar to Hoard Mode in Gears of War 2 is a mode where either by yourself or with up to four other players cooperatively can play a stage about the size of a multiplayer stage and you fight against enemies that are found in the games story campaign levels in waves. You get points and an overall score on your performance for these stages.
- There is no Master Chief in the game as well (the famed character from Halo's 1 through 3). Instead you play an assortment of different SPARTANS who were on the planet Reach when it was attacked. As far as the overall Halo story goes, your team is made up of SPARTAN IIIs (with one SPARTAN II). SPARTAN IIIs are cheaper to produce and have a bit less overall combat ability then the famed SPARTAN IIs (Master Chief is a SPARTAN II). Luckily for your team they have been given all sorts of prototype armor and weapons normally left only for the SPARTAN II's to have (note not even the Master Chief had a chance to get this stuff yet).
- NO FLOOD, it should be noted this Halo title has no FLOOD aliens within it (if you've played Halo's 1 through 3 you'll know what I am talking about).
- Forge World works like a much upgraded version of Halo 3's Forge mode is a mode that lets you make and edit your own map and build your very own maps from the ground up but adding/placing walls, ramps, towers, ect you can add or take away any and all of the objects, weapons, vehicles, spawning points and flag zones. This is all done in real time in one huge worlds (and not separate maps like in Halo 3) and you can even invite your friends into this mode while you're making the map(s) or just goofing off.
- Theater Mode works just like in Halo 3 it is a video editor that lets you record and play back any and all matches from Campaign, Multiplayer, and Fire Fight, and even Forge World from the point of view of any player that was there in either first person or third person (you can even swap to a in a orbit-cam where the camera circles around the player) all of this in real time. You can also pause the video/action at anytime and still look around as a camera as well as well as fast forward and rewind the events as they unfold. BUT don't forget you must save your videos before you turn off the game or you will lose the ability to save those matches. Also note that while viewing these "videos" you can take a picture or record a snippet of footage at any time and save it to your Xbox 360 and have your friends check them out later on your profile.

- Halo 3: ODST (Xbox 360)
- Halo 3 (Xbox 360)
- Call of Duty: Modern Warfare 2 (Xbox 360/PS3/PC)

- There is three small cameos from characters from previous halo games, honestly the cameos are very small and are not earth shattering to the games over all story.
- Don't put down that controller once you beat the game as there is a surprise post credits.
- People who pre-ordered this game either at or Gamestop got a preorder code for some extra armor parts for their characters.
- The Limited edition comes with a download code for more extra armor parts for your character as well as a Halo Reach patch and a mini book with some back story on the game from the point of view of one of the stories characters.
- The Legendary edition comes with everything found in the limited edition plus even more download codes for more extra armor parts for your character (like giving you a avatar a flaming helmet much like the Bungie staff had in Halo 3's multiplayer) as well as a small figure set of the games main characters design by Todd Mcfarlane of Spawn fame.
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Tracked by 1 customer

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Showing 1-4 of 4 posts in this discussion
Initial post: Sep 18, 2010 4:17:32 PM PDT
Of course there was no Flood. It wouldn't make sense in the story to have Flood in this game.

Posted on Dec 18, 2010 5:01:16 AM PST
[Customers don't think this post adds to the discussion. Show post anyway. Show all unhelpful posts.]

In reply to an earlier post on Jan 18, 2011 12:14:50 AM PST
nope i didnt complain thats how it should be it make a ton of sense. just think about it, having a giant map like forge world to have a firefight there are 2 problems 1 it would be sumwhat hard to find the enemys and 2 most people would use it to there advantage.

Posted on Feb 2, 2013 2:04:11 AM PST
PM253 says:
Good: The game.

Also it is said "Gameplay is more similar to Halo: Combat Evolved than later games in the series." The original masterpiece.

Bad: 343 made 4. Not Bungie. So instead of evolving to the next Halo game, I pretend it isn't real considering all the drastic changes, and continue to play the gem that is REACH.
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