Customer Review

24 of 28 people found the following review helpful
4.0 out of 5 stars Review time, March 16, 2012
= Fun:5.0 out of 5 stars 
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This review is from: Silent Hill: Downpour - Xbox 360 (Video Game)
The only thing that kept me from giving this an overall five was the lack of Newgame+. If you enjoy unlocking costumes and weapons for another play through then too bad, no Samurai swords or sexy beams to be found here.

Combat:
Fighting can be fun and challenging with breakable weapons. Block too much and snap goes the weapon, which is exactly why they did just that. If all you did was block until you had a chance to counter combat would grow stale. After awhile you learn not to keep your back to the wall and maneuver around groups of enemies to keep from being surrounded.
Puzzles:
Kinda disappointed with the difficulty levels. I tried it on normal because I didn't wanna get stuck anywhere too long, but once I tried it on hard the answers were the same. For some I didn't even need to figure out the combo for a door cuz it was still the same. Some puzzle hints became more cryptic and the answer slightly altered but I still felt cheated. So if you like brain teasers start on Hard for the puzzles.
Spook Factor:
I must admit this one was much more freaky than Homecoming. Hearing women crying or children laughing as you enter a dark room gives you that uneasy feeling. Then you see the item you've been seeking in the back of the room, knowing hell could break loose the second you grab it really freaked me out. However this occurs more in side-quests throughout the town than in the Nightmare world. All it really has to offer is being chased by some fiery orb thing, which becomes more annoying than anything else. Its kinda like "Oh, here's this jerk again...well let's get to it."

Lastly I have a few gripes about some decisions that were in the games creation. Whenever you die you are given full health after you load you're last checkpoint. Seems kinda stupid if you ask me, you're omost rewarded for your failure. It pretty much eliminates the need to heal because you know if you do die you can try again, probably with more health than you previously had. You can also regenerate up to forty percent of your health. Again eliminating the need to heal. Over time you'll have a stockpile of Medkits you may or may not choose to use. If you're like me and you don't want to run out of healing items when the bossfight comes then you need not worry. Speaking of which there are two bossfights, as the series goes you enter the nightmare realm then fight some ugly-ass monster to return to reality. Am not sure what I love more, fighting those things or just seeing what the twisted freak will look like. Sadly there is not much variety with the monster here.

You might think with all those complaints why did I give it four stars? Well it is really fun, and on my third time through I still have yet to figure out all the mysteries. Plus the multiple endings keep wanting to play.
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Showing 1-1 of 1 posts in this discussion
Initial post: Jan 16, 2013 3:58:24 AM PST
pedrovay2003 says:
There may not be a full-on New Game+ option, but a second playthrough does, in fact, have extra content that isn't in the first playthrough. Just something to consider.
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