231 of 265 people found the following review helpful
No fun, not well designed, broken at the core...,
This review is from: Diablo III - PC (Computer Game)
I probably can't say anything that others haven't said, but I figured I'd say a little bit anyway...
I have been playing Blizzard games since D1 and have been a dedicated fan. I almost strictly play their games... I have had D3 in my mind since shortly after D2, which I thoroughly played and enjoyed for years (even recently). As somebody who probably plays games a little more than they should, D3 was supposed to be my next "fix". I liked the idea of something more casual than WoW, and wanted to play D3 for even as long as 5-10 years. I usually stick to one game. Long story short, I'm terribly bored after 3 weeks. I have probably gotten my money worth, but a lot of players intend to play these sort of games for a long, long time. Even Blizzard would never, ever admit that D3 is a game that you should only get a few weeks enjoyment out of and be done. Absolutely not.
D3 simply lacks any depth that D2 had. Everything has been "refined" and very simplified. You will never, ever need to make more than 1 of each class (non-hardcore) because nothing is fixed on your character. It sounds all good and well probably to most casual players, but it isn't. They've just taken one of the fun elements out of the game. Every D2 player will tell you starting new characters with new builds was fun and at the very least gave them something to do. Items are boring... everything is too fair and balanced, nothing is extreme. That probably also sounds reasonable, but some of the unbalanced imperfections of D2 were the best part. Instead of having items with say, a 25% on hit to do something, you might have an item with a 2% chance to cause an enemy with millions of HP to "bleed" for 200 damage. Woohoo. A D2 item might have a 25% chance to freeze enemies as well as a 25% chance of a Crushing Blow. Some items even gave you other classes abilities. A single item change could completely change the way your character played, they were that significant. The items were all over the place and crazy, but it also added depth to the game. ENTIRE builds could be made around single items in D2. In D3 Set and Unique items are much more rare (yes, more rare and more boring). In D2 I could log on, kill Mephisto, and get probably at the very least a Unique or Set item. In D3 you can literally go over 100 hours of playing without ever finding a Set or Unique item. D3 also doesn't stay true to the true nature of a hack'n'slash. I always imagined that in a hack'n'slash you kill hordes of enemies and collect loot. In D3 (Inferno) each enemy is like a boss and you will die many, many... many times. You will without a doubt find yourself being killed in one hit. Not fun. Other negatives, and this may just be my opinion, are that there is a 4-player limit per game. There is no PVP currently what-so-ever. There is little reason to play with other people. The game gets much harder, people are scattered and dieing and resurrecting constantly or going AFK, and that simply doesn't work out in D3 because you can't do anything with 2 people in a game with 4 players. Most people will probably tell you that they never play in public games with people that they don't know. The whole social aspect of the game is completely lacking. It feels like I'm playing a single-player game, for the most part. Finally, there are already bots and gold-spammers.
The game is also very prone to exploits or cheap tricks to gain exp, gold, or what have you, since you can start on any quest on any difficulty. You can also get to a "check point", leave the game, resume, and be able to repeat something you had just done. So... people find things (areas, monsters, what have you) close to starting quests or check points that allow them to do something very fast repeatedly. Let me give some examples in more detail. There is an area before the first major boss with a ton of pots that can drop gold, so, people continuously start on a quest after this area (so you can TP there) and break all the jars, which takes like 1 minute, collect the gold, then quickly do it again, over and over. These are referred to as "Crypt" runs. So, if you want gold, you do that. If you want EXP quick you find a quest or group of monsters close to a check point or starting quest. For example, people are just repeating quests over and over. Examples are the boss Zulton Kulle and the first quest of Act 3 where a group of goblins spawn that can be killed very quickly. All this matters because if you want to do anything efficiently you will find yourself repeating something over and over that takes about 1 minute each time. Yup, that's Diablo 3. Even if you want to play the game "normally" you will probably want to farm rare items, in which case you will do the same thing over and over, such as a "Butcher" run, or "Siege Breaker" run. You do these because they have been determined to be the best spots for farming. This probably seems fairly reasonable since it is a Diablo game and in essence you will probably be repeating something, but at least in D2 the game wasn't so hard that some classes couldn't progress, period (I'm being literal, unless you're a rich, hardcore play. A regular player trying to go through Inferno on a Barb will hit a wall that even with pretty decent gear they will not be able to overcome). In addition, the best items could drop on any Act in D2. Some puny zombies in Act 1 could potentially drop the very best gear. And beside that, there really isn't much else to do in D3. You can join General chat and try to make some friends, if that is your desire, but you will be slapped in the face by a wall of a gold-spammers.
The game just isn't rewarding in general. From finding items to killing enemies. Items are a bore, and enemies are too hard. It isn't an enjoyable experience. The abilities are even pretty boring. D2 was a faster paced game, in my opinion, and the resource system wasn't as strict. In D3 you can't spam multishot for an extended period of time, for example. Anyway, Blizzard had claimed that there were literally trillions (was it? Maybe billions) of builds. Maybe, but they consider each one of those builds apparently completely unique even if you simply switch a single rune. In addition, you will find that most abilities are simply not as efficient as others for Inferno. Nothing is impossible, but trying to have fun playing the game with certain abilities would be over-shadowed by the sheer difficulty increase that came with the decision to do so. Most classes use a "cookie-cutter" build already. I will literally never use certain abilities because they aren't as good as others, period. It's also unfortunate that most of the abilities that seem fun are the most useless ones. Meteor seems awesome and brutal for a Wizard, doesn't it? Too bad it simply isn't a good ability and will make the game even harder than it already is. If you haven't played the game yet and are considering purchasing it, you may be telling yourself at this point that none of this will be true for you. That you are a great player and you will use whatever build you like, and that you will breeze through Inferno. Or maybe even that you wont use those farming spots over and over and over and over. Well, that part may be true, but you will die countless times on Inferno, and will more than likely use a build similar to everybody else. And more than likely you will also get bored because the most important element of the game is lackluster. Let me tell you, I am a hardcore player. I already have 150 hours on my Wizard. I liked the idea of Inferno being difficult. I wanted it to be so amazingly hard that only the most skilled players could do it. That's the kind of player I am and now I'm here condemning it. The difficulty is artificial and lazy. It is not a "challenge". To me a challenge implies that with some level of skill you can overcome the said challenge. Inferno isn't something you can really easily overcome with skill. It's a gear check (well, even with really good gear you will die a lot), and maybe a tiny bit of skill is involved (I've been on Inferno Diablo for a while for the record). You will have to brute-force your way through while constantly dieing. Act 1 will seem reasonable, then, in Act 2, you will have enemies in your face faster than you can get away, and they will hit you 1 or 2 times and you will die. These aren't the type of enemies that are slow and powerful. Even the little fast ones that come in swarms (that you can't escape) will one-shot you. I'm usually stubborn about using defensive abilities over offensive, even if it makes things a little harder, but even I quickly realized I HAD to use defensive abilities that weren't appealing to me. This is just the truth of D3.
A lot of people would tell me this isn't D2, which is obviously true, but why change something that works? Some might consider D2 and unbalanced mess, but again, sometimes the flaws and imperfections of a game are what make it so fun. I'm not implying that D3 should have been made sloppily, or what have you, but they have overly refined and simplified it. Some things in D2 were indeed over-the-top, especially the items, but it without a doubt added depth to the game. I can tell D3 was designed around the Auction House, and that they wanted everything to be perfectly "fair" (IE no PK, for somebody might be "grief'd", which Blizzard wont have happen) and simplified for people. Unfortunately it left the game with no personality and no fun. In theory even I can admit it was a sound plan, but it surely did not work this time.