Customer Review

31 of 34 people found the following review helpful
4.0 out of 5 stars You look like you need a pork bun. I have strong, strong bird!, August 16, 2012
= Fun:4.0 out of 5 stars 
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This review is from: Sleeping Dogs - Xbox 360 (Video Game)
I am admittedly a GTA fanboy. I play a lot of sandbox games, and I often enjoy them... but usually with the caveat "It's nowhere near as good as GTA, but it's still pretty good."

Well, Sleeping Dogs *is* nearly as good as GTA and that's saying a lot coming from me. Personally I think it's more similar to GTA IV than any other game. To many, that's an insult. From me, it's very high praise. The only real flaw I see here is that the driving is a tad wonky, with twitchy steering control. It takes a lot of getting used to. So did GTA IV's driving, but once I was used to it I thought it was arguably the best driving control and physics outside of a few dedicated racing games. I really don't see that happening here. The fact that there's no option to switch to a first person or on-the-hood camera is an unforgivable sin. I can understand why they don't do that in Saints Row, but there's nothing stopping them from implementing it here. All of the driving mechanics would still work perfectly well, including the "Action Hijack" feature where you jump from your car to another. That's what the green arrow icon is for, after all. In the final analysis, this is the closest thing to a "major flaw" I can think of. It doesn't really make a dent in the overall awesomeness of the game. The relatively small city and lack of flying vehicles are non-issues.

The combat is more focused on hand to hand than gunplay. As I'm sure many others have said, it's pretty similar to the Arkham games. Another good comparison would be Assassin's Creed, which also emphasizes/rewards countering incoming attacks rather than simply attacking on your own.

The icing on the cake is the dialogue. The voice acting in general is surprisingly good. A lot of random dialogue is surprisingly hilarious. The kung fu instructor is a particular favorite, e.g. while you're hard at work traiing against a bunch of his students, he suggests that you previously studied martial arts at "the School of Never Winning" and that you worship "the God of Weakness".

All of that said, while I still wouldn't call these "major" flaws there are a couple of things that do annoy me a little:

* Disappearing weapons- In this game, weapons are basically treated as temporary power ups. Melee weapons break after you use them too much, I'm fine with that. But guns just mysteriously disappear from your inventory for no apparent reason. I get what the developer was trying to do, i.e. keep the focus on martial arts hand-to-hand combat. But artificially limiting what the player can do is anathema to the whole sandbox game play philosophy. It's about letting the player do what they want to do at all times. I can honestly say that I probably would have kept my weapon holstered and used martial arts for most of the combat, because the game has a robust combat system that's fun and satisfying. They should have trusted in that. It's just annoying that my weapons kept magically evaporating into thin air between missions. Breaks the immersion.

* Another immersion breaking problem I had was too much "warping" around the world. i.e. A cutscene plays out with dialogue which indicates where to go to begin a mission, the screen fades to black, and then suddenly I find myself halfway across the city, at the location. No, no, no. Just tell me where to go and then let me get there on my own. This is basic sandbox game design, guys.

Bottom line is that you get a nice decent sized city to mess around in, the missions are engaging with good variety (aside from standard combat "go to location X and kill person Y" there's hacking cameras, tracing cell phone calls, unscrewing air vent covers, planting bugs, etc.) the side activities are plentiful and fun, everything looks great, they did a good job on the music... it's just an excellent high quality package in general.
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Initial post: Jul 31, 2014 7:22:43 PM PDT
Nothin to it says:
I really freaking hope they read your review. Your review is an excellent critique. THank you.
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