Customer Review

7 of 10 people found the following review helpful
4.0 out of 5 stars The series is so good I am playing it twice, March 13, 2013
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= Fun:4.0 out of 5 stars 
This review is from: PS3 God of War: Ascension (Video Game)
Having played all the God of War games and sequels and enjoyed them very much. I have looked foward to the new edition to the series Ascension.

Ascension begins with the protagonist Kratos, chained atop a stone column, tortured by one of the Furies. No subtility here. The game starts in your face like all the GOW games. You can collect artifacts in the game and you can obtain infinite rage or triple the time on your combo meter. The combat manages to maintain a certain slickness despite the huge array of offensive options. The animations are fantastic and dazzzling and come together nicely. Enemies give you clues to help you when they are about to attack. This gives you the chance to roll away with just a movement of the joystick.

Part of Ascension's fun is in the puzzles with vast architectural conundrums that must be solved before you are allowed to move on. In the beginning these are routine crate-moving exercises , changing the game's tempo without offering much challenge or interest. But later, you can obtain the Amulet of Urobotus, which allows you to highlight pieces of scenery and either restore them to their former usefulness or reduce them to useful rubble. To me this is some of the best and most challenging in the game.

Gorgon eyes and Phoenix feathers make a return as collectible items. Find five of each and you'll increase your health or magic points similiar to the past games. Enemies and objects release red orbs when destroyed, which you can collect and spend on upgrading your weapons or abilities - increasing the damage of your Blade of Chaos or the range of the Amulet of Urobotus, for example, or unlocking new special moves.

Ascension contains multiplayer features and various modes of play. Ascension's multiplayer component is weighty and distinguished, and the battle system's range and flexibility shine in this competitive context. So it has something for the multiplayer as well as the single adventurer. As well as the full assortment of abilities from the single-player game, a number of additional items and rules enrich competitive play. For example, characters flash red when executing an unblockable attack, white when they're momentarily invulnerable to attack and blue when they're recovering from a special attack and are open to a counter. Temporary halos appear over opponents' heads when they're open to a grapple, while special 'god items' help players escape combo attacks and provide a shot-term battle advantage. Maps contain traps, which can be triggered against the opposing team, as well as temporary torrents that restore magic and vitality.

I have to say I do like Ascension but I do feel that individual campaign is a bit uneven and sometimes fails to match its predecessors. The multiplayer does add something though and broadens the game's aspirations and its appeal. Overall it is a worthwhile purchase.
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