6 of 8 people found the following review helpful
Good luck getting the source code working,
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This review is from: OpenGL 4.0 Shading Language Cookbook (Paperback)
I've read a number of books on OpenGL Shading Language, most of them cover the same things and David Wolff is no different.
He definitely cuts back on a lot of 'fluff' (as in you don't need an explanation of a function if you're reading this book).
I was disappointed however by a very poor preparation of the hands on part of this cookbook.
My UI background goes way back to win32 to most recent WPF (and number of embedded, plus web stuff). However, I have only seen Qt in passing, and seeing this in the readme file is disheartening:
"It includes a qmake project file, so building the examples should be
very straightforward as long as you have the Qt SDK installed.
It should also load into Qt Creator quite readily."
It is not straightforward.
The problems so far and counting:
The location for glew and glm are assumed to be on c:\OpenGL ... and are not consistent from chapter to chapter.
This is not mentioned anywhere. README is a good place for that.
GLM version 0.9.0.7 is used. Granted not the author's fault, but easily preventable by including GLM with your source files or at least make a note in the README.
Chapter 9 is missing a header file. Granted you can recreate it yourself from the existing .cpp, but this only speaks poorly on the author's attitude towards cookbook-ing
I have expected a higher level of readiness from a cookbook.
If you're looking for a reference on some algorithms this book is fine, but a better choice is "OpenGL Supper Bible 5th edition" which is self sustained and you can pass it along to a complete novice.
If however you're looking for a reference book on a number of algorithms with do it yourself "hands on", then "GPU Gems" series is a much better choice.
Many months had passed and I find myself using this book more often than I thought I would.
The math is organized well and so are the explanations.
I was a little too harsh, it deserves 4 stars
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Initial post: Nov 18, 2013 8:55:36 PM PST
Get the latest version of the source files on the author's Github (edition2 branch). If you try to build the examples on Windows for Visual Studio, you have to do it with CMake and Choose Visual Studio 11 (for Visual Studio 2012). Then you have to add opengl32.lib to each project that requires it.
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