38 of 46 people found the following review helpful
, August 19, 2014
This review is from: Hoard of the Dragon Queen (D&D Adventure) (Hardcover)
I just got my copy of this and while I have not had a lot of time to dive in and digest the book fully here are my initial thoughts.
First off, as the game master for my group I am really excited about the format of this book. I previously used forth edition adventures and my group found that it often felt very constrained and forced to the story. The way that this book is set up is eight 'episodes' with a series of modular encounters and adventures in each one.
For example, it starts with a village under attack by a dragon and a cult and there are a series of different encounters that a group would go through within that framework. There is a good mix of traditional dungeon crawl episodes and more social role playing situations that the party could go through. It also is great that this is set in the Forgotten Realms universe on the Sword Coast.
One thing to note is that characters can level up on episodes as milestones or through experience given by the GM also making it flexible in that area. At the end if this a party of four should be level 7 with the next book set to take that party to level 15.
One thing I am disappointed about the requirement of a PDF that includes the monster stats and item information. I was not aware that I would have to print out 30 pages to stick somewhere or look on a computer to find this information. While this is a temporary point until the monster manual is released it is disappointing and I feel that it is a cost cutting move. Given that this book retails for 30.00 providing this in the book itself would have been appreciated. This is one more thing to think about when packing up supplies for game night and I really wish they had included stat blocks. Having handwritten eratta in a book would be better than having an up to date PDF.
All said I am really really excited to bring this to the table. I am excited as ever to create something based on the flexible format. I really think that the modular structure will work better from a narrative perspective and will prevent things from feeling too constrained.
This is not for everyone, but for those who want a good starting point I think that this book and the follow up will be great. If anything else I am inspired to think about creating a new adventure for my players to enjoy.
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