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Customer Review

26 of 38 people found the following review helpful
5.0 out of 5 stars The Most Balanced, Well Crafted Halo Game Yet, November 19, 2012
This review is from: Halo 4 - Xbox 360 (Standard Game) (Video Game)
First off, my favorite game of this series was "Halo 3" before this game and I find this game to surpass it in many ways.

Balanced Game Play: 343 has introduced "loadouts" similar to COD's "Class" system. This caters to a variety of different types of gamers and their style of play. You are able to choose your Primary Weapons, Secondary Weapons, Grenades of preference, Armor Ability, Tactical Package and Support Upgrades which separate you from anyone else on the battlefield. So if you are good at driving vehicles you may want the ability to avoid stun by plasma pistol charged shots and have your vehicle heal outside of battle. Such an ability exists for your style of game play. However, you may need to work a bit to get it, none the less you will reap the rewards of your hard work in the end. Others players like myself enjoy sniping, so I chose mobility (which grants me the ability to sprint non-stop) in order to get out of sticky situation + Camouflage (which works well and hides me in plain sight.)

The weapons are balanced as an Assault Rifle will now easily beat a DMR or BR from close range and a majority of the weapons have been crafted to counter each other equally within their respected range of accuracy. So when I hear people say they die a lot in this game, I feel it is not because the game is broken but rather that the players haven't taken advantage of all the weapon/abilities in this game to find what suits their needs. Also, it's still a competitive game so you still have to develop the proper skills to be a strong competitor.

Vehicles are also much more balanced. We witnessed how flimsy they were in Reach and how difficult they were to deal with in Halo 3. This game offers somewhat of a balanced solution as some vehicles (Such as the Banshee) still get destroyed a bit too easy, the counter is that plasma grenades are much harder to use in this game than in previous halo games. They also have much less of an exploding radius (I much rather use Frags in this game than Plasma Grenades.) Being someone who likes to snipe in Halo 4, I can honestly say that the sniper is still able to take out the Warthog and Banshee pretty easily (About a clip and a half, maybe 2 clips.) However, I can see people complaining about those vehicles being overpowered if this wasn't the case, as a good Gauss-hog/Warthog team or Banshee can bee very lethal and difficult to deal with without proper ordinance weapons.

Ordinance Weapons are the best solution to balancing out maps. It used to be a fight from the start to get the sniper, rockets, etc. This caused internal conflict (Two people on the same team going for the same weapon.) It also gave the sense that a map was not fair if you spawned on the side that didn't grant you easy access to these powerful weapons. Although in some game types you still see weapons exist on the map (Big Team) you can depend on your skill (assists,kills and other medals for points) to grant you an ordinance weapon. The downside is ordinance drops aren't always appealing. I tend to always get these 3 options (Needler, grenades and speed boost) which aren't my favorite. However, after playing this game for a while you are able to inherit Requisition, the "TRACKER" specialist ability which eventually grants you the right to pick a different ordinance every time you have an ordinance available. So if you aren't into the options given to you on your initial ordinance earned, you can spin your ordinance for a different set of options. This can be done once each time you earn an ordinance, balancing it out with the other armor abilities in the game.

Campaign- The campaign is one of the best in the series, rich with an immersive story line, beautiful scenery/cut scenes/visual effects and great music (both in the title screen, intermission between multiplayer games and in the campaign.) Many questions where answered in this game story wise and 343 has found a way to make this series even more interesting than before. I won't post any spoilers here, but I will say that this game has carved a new path and it isn't dull or generic. It really enhances the Halo universe as we know it.

To give you a sense of how much 343 has tried catering to every type of player and their specific style of play, here is a list of the specialist armor abilities and what they offer to players. Players who purchased the regular edition of Halo 4 will only be able to use "Operator" and "Wetwork". But eventually, all of these abilities will be available to everyone.

WETWORK
Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind.
The Stealth armor mod allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity.

PIONEER
Spartan optimization for deployment into uncharted, hostile territory, such as uncolonized worlds or Forerunner constructs like Requiem, for the purpose of gathering and relaying information.
The Fast Track armor mod allows Spartans to gain more experiential data from each encounter, effectively ranking up quicker during the process.
This Specialization will be available at launch.

ENGINEER
Spartan optimization for the subversion, repair, and or reconstitution of a wide range of technology, including Covenant and Forerunner complex networks.
The Drop Recon armor mod allows users to predict the location and time of an ordnance drop through an external suborbital monitoring system.

TRACKER
Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold. The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.

ROGUE
Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required. The Stability armor mod allows users to increase their aiming stability when being fired upon.

STALKER
Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself.
The Nemesis armor mod allows users to target and track down previous attacking enemies, highlighting them on the armor's passive sensors.

PATHFINDER
Spartan optimization for deep, unconventional deployment within unknown enemy territory and with little to no assistance from command.
The Gunner armor mod decreases the time of weapon overheat when occupying a vehicle weapon position and increases Spartan speed while carrying a detached turret.

OPERATOR
Spartan optimization for the operation and control of a wide range of vehicles: space, air, ground, and sea.
The Wheelman armor mod gives Spartans the ability to coax every bit of stamina and durability out of vehicles they are piloting. "
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