30 of 34 people found the following review helpful
Not the same caliber as other Lego titles and lacks longevity,
This review is from: Lego Indiana Jones 2: The Adventure Continues - Playstation 3 (Video Game)
I have been a big fan of the various "Lego" game offerings and when I heard they were coming out with a sequel to the Indy game I anxiously counted down the days until release. Unfortunately I'm disappointed with this game. It's just not the same caliber as the other Lego games and they've changed some of the general feel of game play that gave the others their "character" and longevity (to continue playing). We've played the other games over and over again.
This is the first PS3 version of the Lego games that we have purchased, all others are the Wii versions. But generally speaking this game doesn't seem to be near as buggy as the last Indy game (which was terribly buggy on the Wii). It hasn't been without it's issues (we have had 1 freeze -had to hard power down the system and some minor buggy behavior. As usual, the graphics are nice. And, of course, it's always fun bashing things and collecting studs.
Some of the changes:
1) Each of the movies now has a separate "hub" from which you access the various levels. At first this was sort of cool. However the spaces are large and it takes a while to get to the next spot. There is a "Quick Play" option, but it's hidden in the Creator box, which you wouldn't necessarily look for.
2) They've done away with purchasing characters and extras from the store. These extras only become available one at a time as you complete certain things along the way. They are dropped in via parachute and you can elect to purchase them. If you don't purchase them right away you need to run all over the hub and try to remember where they where dropped in.
3) Bricks are different. There are 3 colors of bricks, which are now "hidden" in the hub areas. Although once you figure out what you are looking for they aren't all that difficult to find. Mini kits are gone, replaced by "treasures". For treasure, you must complete the level once and then go back in. The secondary levels are frustrating. You must have certain characters to complete the level however you don't select multiple characters to take with you like in other games and you cannot cycle thru characters like you could before either. So if you don't have the right characters when you go in, you have to go back out. IF that capability is there, I couldn't find it. Additionally, when playing as a single player, I would expect the accompanying character to automatically be one of the characters that is necessary for the level. This was not the case.
4) It's now in split screen mode for multiplayers. Rather than be a static split screen, it seems to be making attempts at being a smart split screen. When characters are close together, there's no divider. When you get further away, the screen splits (shows a black line to signify the split). Where it splits is dependent on where the players are, it might be top/bottom, left/right, diagonally. This also means that sometimes you may be on the left, other times you might be on the right. At first we didn't realize this was even happening until suddenly a black line appeared. It takes some getting used to, but it's nice to have the ability to explore other places and not be anchored by the other person's movements.
One of the best parts of the earlier games, and what made them enjoyable time and time again was replaying levels in free play mode and using the various characters to search for newly accessible areas, find the minikits and other secret goodies and so on. This simply isn't there any more. Additionally, each movie has a car chase level...which is really just the same activity with different scenery and cars. It gets a bit old. Individual levels are short and there's really not a lot to them. We're flying right through the game and I doubt there's going to be much replay of it when we're done.This game doesn't have the longevity the others had and the changes don't feel like improvements. I have been looking forward to Harry Potter, with these changes, I'm a little worried.
I have not played much with the creator stuff, but that's not really appealing to me. I wonder if that's where they put all of their focus, because it doesn't feel like it was in the actual game play.
It's not a terrible game, just disappointing.
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Showing 1-2 of 2 posts in this discussion
Initial post: Dec 16, 2009 8:57:55 PM PST
Ville Koskela says:
Sounds like a rehash of the first Lego Indy game which in my opinion is the worst so far - although I have not played this one, and based on your review I probably never will. Lego Batman we found quite entertaining and longer than either of the Lego Star Wars on their own (together the "Complete Saga" was longer and more entertaining). I hope they can reverse the trend with Harry Potter and produce another hit, but it's starting to look like an assembly line without much creativity or originality going into each successive game. Secretly, I have my fingers crossed for a Lego Transformers which I think would just rock - seeing Optimus Prime's red truck pull up and transform as Lego would just blow my 80's mind. Thanks for the great review!
In reply to an earlier post on Aug 10, 2012 11:16:08 AM PDT
Shazeem Khan says:
Thanks for the great review, Mr Meyers. I'll still give it a whirl sinceit doesn't seem that awful, those flaws aren't so bad, though. That Lego Transformers idea sounds epic, Ville! I'd never have thought of that.
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