30 of 32 people found the following review helpful
Decent first game for young girls, could have been so much better.,
This review is from: Disney Princess: Enchanted Journey - Nintendo Wii (Video Game)
Great for younger kids (ages 4-5). Older kids will find it too simple. Adults will find it buggy, overpriced and frustrating.
With a brand new Wii in the house and a princess-mad 4 year old it seemed like a perfect match. And it was; she loved the game. But it could have been so much more.
The game is made up of four "worlds" each with three "chapters". The difficulty and length of each chapter varies but each one takes 10-30 minutes to complete. You could easily complete the game in a couple of hours if you tried so we rationed our daughter to one chapter at bedtime.
Play requires the nunchuk - you move around with it and press the Z button to interact, and that's difficult for a 4 year old to grasp. Fortunately the "cross" also moves the character, so the parent can hold the nunchuk and help the player move around.
Similarly the two player mode requires a second nunchuk. Be warned that if you try to start a two player game without a second nunchuk you'll end up having to reset the game. Bug.
You start by customising your character. That's rather like building a Mii. You can go back and change your outfit during the game, but the path back to the changing room isn't obvious to a kid (it's the other staircase).
Having done that there's a simple training exercise to show you how to use the remote. Since it's supposed to be a magic wand there are three ways to wave it and cast different spells. This is the only part of the gameplay that makes use of the Wii's unique capabilities.
In each chapter there are objectives to accomplish which involve playing mini-games. The mini-games are weak and typically involve following a sequence or moving a container to catch falling objects. They are pure padding, and my daughter found some of them frustrating.
In two player mode you run around together casting spells but players complete each of the mini-games alone.
Within the chapter you move around and are guided by gemstones that you collect. The game keeps a total, but when you get to 999 it stops counting. You can also get gems by opening locked chests and helping people in the game, but since the gems mean nothing there's very little point. Similarly you can jump by pressing the A button, but there's no actual need to do this at any point in the game other than to reach locked chests.
Once all the chapters are completed there'a a final scene and the credits roll. Beyond the credits there's an extra "bonus" chapter, but it's the shortest of all and not worth the expectation. You can also revisit the four worlds, but there's nothing to do.
Clearly Papaya have built a game engine that they plan to put to much better use in future games. You can "interact" with characters that you meet by pressing the Z button, but in this game they just speak a line of dialog; they serve no useful purpose.
They do need to work on the graphics engine; there's some nasty jagged lines in many scenes.
Overall I'm resaonably happy with the purchase. It's kept my daughter occupied and having completed it she wants to play it again. Clearly it's overpriced; the PC version is only $20, has bugs and could have been a lot better. But she's only 4; she doesn't know that and since she's happy with it, well, that's the main thing.