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Customer Review

11 of 11 people found the following review helpful
2.0 out of 5 stars Bargain Bin Buy, May 19, 2012
= Fun:2.0 out of 5 stars 
Verified Purchase(What's this?)
This review is from: Resident Evil: Operation Raccoon City - Xbox 360 (Video Game)
Bought this to play through the campaign with a buddy - and honestly, I'm pretty disappointed. But first, the positives.

The concept itself is pretty interesting - setting you up as an opposing force for the bad guys in a historically big videogame event - the fall of Raccoon City. The playable characters look unique, the voice acting is fairly decent, and a couple of the mechanics - infection and bleeding, are nice touches.

On to the cons. The biggest con for me was the AI, both of the enemy, but more particularly of your AI teammates. They don't employ their specials in a timely fashion, they won't heal you (with the exception of the medic, and even then, with little rhyme or reason), walk into fire, and won't play with a modicum of intelligence. Several of the levels involve mines with laser tripwires - AI Teammates run into them, and having been blown up, they then proceed to charge into the second row, and then possibly the third. And these aren't hidden tripwires. In one area, there are walls of flame. They will stand in the fire and slowly roast. Honestly, I don't think I've ever seen NPC AI this bad - at least not since the PS1 generation, and even then, no truly worse example comes to mind.

I played through as the stealth character - Vector - which had some interesting mechanics - cloaking ability, motion detection, silent movement, etc, all of which would have been interesting, had the game allowed me to use them. But, the level design wasn't very conductive to it. When it was possible, the AI teammates just charged ahead anyway, triggering every encounter possible. So I pretty much was just another generic shooter guy, except when I could use the stealth ability to revive downed team mates, and occasionally try and outflank or get behind a group of Spec Ops (which often seemed to trigger successive encounters, or pull more into the firefight).

Speaking of level design, it's very straightforward. Point A to Point B, which isn't itself bad. Nothing wrong with it. But they aren't conductive to using the various skill sets provided to the team - few opportunities to snipe (which really makes me wonder what the Sniper, Spectre, is for, given the mobs and zombies appearing out of nowhere), minimal chance to employ stealth, and not particularly conductive to the use of teamwork. The general formula is to overcome waves and waves of more or less identical zombies, generic Special Forces, and the occasional Lictor or other BioWeapon. Enemy AI is simple in the extreme - they charge. That's it, with the exception of Spec Ops, which shoots and ducks.

Graphically, it's a bit unimpressive. Pretty generic, pretty choppy character animation, and fairly forgettable - aside from some of the special effects and the sync kills for hand to hand, it reminds me more of an end of last generation title. Zombies also crawl out of solid walls, solid floors, and various other solid objects. Compared to some of the other recent games - including the rather disappointing Dead Island - ORC just doesn't hold its own graphically.

Story wise, there really isn't one. You interact with a few of the mainline RE characters, very, very briefly - a couple of sentences here and there. And the gullibility of your team in its dealings with Umbrella borders on ludicrous, serving only to move you from one section to the next.

Overall, ORC showed a lot of initial promise - great premise, interesting character types and abilities, big name behind it. I wanted to love it, but I can't. It failed horribly in the execution, poor attention to detail, and monumentally bad AI.

If I could do it again, I'd Wait for it to hit $20.
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