21 of 37 people found the following review helpful
Please read before you purchase.
, May 6, 2012
This review is from: The Witcher 2: Assassins Of Kings Enhanced Edition (Video Game)
I heard so many good things about this game that I finally got around to playing it. I'm going to review it from the perspective of an action-RPG game lover, and as someone who's put a few hours into it.
The story seems excellent. It's a mature game and an interesting world. My problems revolve around the user-nonfriendliness of the game for those new to the Witcher series like myself, and for people who are used to other action-RPG's.
First of all, there is no tooltip for the abilities (signs) that have words that only exist in this game world. For example, the signs such as Axii, Aard, Igni, Yrden, Quen. These are simply "spells" in other games with English names such as "fireball", "turn friendly" etc. Unfortunately, without any tooltip or in-game documentation (except during their SINGLE moments in the tutorial when they are mentioned), you will end up having to Google them like I did. Having to exit a game just to google a feature in it is frankly ridiculous. Perhaps they left any description out for "immersion" reasons, but since they only show up on a game control screen that breaks immersion anyway, this would be a pretty silly reason to do so. In fact the only sign I could remember right off the bat is "Igni" because it's the root of "Ignite" and it burns. I STILL don't remember the rest and I've been playing the game for a few hours now. Very new-user-hostile. First star lost.
The second new-user-hostile thing is the control scheme. In the tutorial, they mention (briefly) the Q key, the control key, the Z key, and a few other keys that do various things. Then later on you need to use your amulet and forgot the key and... wait? Where the hell is the in-game keyboard reference? I go through the menus looking for a control scheme reference. THERE IS NONE. Really? If there is in fact one, it's certainly not in an obvious location. Off I go to Google... And another star is lost.
The last 2 criticisms are a taste thing and I'm only deducting 1 star for the both of them: The talent tree builds, and Alchemy.
Talents: They are, eh, very uninteresting. Examples include: +1 to combat regen. +1 to vitality. Ability to parry. +1 to vigor... I mean really? There is nothing here that will make you go "WHOA!". So if you're raised on the likes of Skyrim, WoW and other sorts of games where getting entirely new abilities on a regular basis is a common and much-looked-forward-to thing, prepare to be disappointed. Or, at least, to focus on the story and choices you make instead of your "power building".
Alchemy: I have always hated alchemy in other games. Spend a lot of time harvesting a bunch of weeds just to make a few potions that have limited value. The difference here is that in other games, Alchemy is not necessary. You can pretty much safely overlook it: WoW, Skyrim, Amalur, anything else. Here, alchemy seems absolutely necessary. Ugh, I hate alchemy, and I hate being forced to pull weeds instead of driving the story forward. And then to use a potion, you have to "Meditate", breaking immersion again... So like I said, a taste thing. Alchemy sucks, your opinion may vary.
I may update this review after giving this game some more time, but the initial experience is very bad and contrary to what all the hardcore people were saying. What do you think?
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