Customer Review

60 of 73 people found the following review helpful
3.0 out of 5 stars Decent if not for the "Dragon Age" sequel expectation, March 9, 2011
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= Fun:3.0 out of 5 stars 
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This review is from: Dragon Age 2 - PC (Video Game)
This would be a decent stand alone game in the Dragon Age universe but by naming Dragon Age 2 as a direct sequel to Dragon Age 1, Bioware set expectations that core game play would remain mostly unchanged but now on normal difficulty, we have Dynasty Warriors, no need or ability to strategize due to design choices such as if being able to right click or spam 1-3 abilities through almost all combat encounters and lack of isometric view.

Story: I'm somewhere between 10 and 20 hours in and I still don't know what its about. From my online searching, it seems to be something about the chantry vs mages or something. Its definitely not clear in the game what the main point is. There isn't an identifiable "main boss" at over 10 hours in. Very shallow character development for the most part.

Graphics: RPGs aren't known for their amazing graphics but no complaints from me.

Sound: Lack of inflection and emotion and Voice Acting making me hit Esc through most of the conversations.

Combat: Its fun but unfulfilling. No room for strategy as mentioned earlier. Suffice to say 1 fire aoe spell can get you through 90% of the game. Since all mana and health are restored as soon as combat ends, no need to conserve or anything.

RPG elements: No non-combat skills, no creative ways to resolve conflicts for the most part. Inventory system is severely crippled even worse than Mass Effect 2. Combat and game statistics are severely simplified and unclear as to how exactly they work, can't see the mechanics like in previous Bioware rpgs. Mostly just flying damage numbers if that option is enabled.

Its a good game by itself but by declaring it as the sequel to one of the best modern rpgs, it set expectations. So far it has yet to exceed or meet any of mine except for graphics which isn't even a big deal for rpgs anyhow.

If I had to say just 1 thing about the game it would be: generic

Edit: I finished it, it does get better as it get on mostly Act 3. It does save the game from mediocrity but its not a spectacular game by any means. It lacks a central thread like the first one did but I suppose its a matter of taste. Its more akin to the slice of life genre than an epic. The writing it pretty good for what it is but there's less options to solve encounters than Mass Effect 2. The Voice Acting can be good at times. As a result I would change my score to a 3.5 but rounding down as a 4 would imply a great game with some flaws and 5 being perfect and 3 being good but nothing special.
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Showing 1-4 of 4 posts in this discussion
Initial post: Mar 10, 2011 7:16:24 AM PST
Neil Philip says:
I'm slightly confused. You don't know what it's about but you press escape to skip most of the conversations?

Posted on Mar 10, 2011 8:44:54 AM PST
Last edited by the author on Mar 10, 2011 8:45:09 AM PST
KD says:
I'm not sure why people play on "normal" which the developers admitted is the same as casual in DAO, and then claim that no strategy or tactics is involved. Hard = Normal from DAO. Bioware screwed up. They made "normal" a cakewalk which the majority of players believe the combat has been dumbed down when nothing is farther from the truth. This is why many players find the game easy. Of course it's easy when you're playing a casual difficulty renamed to normal.

In reply to an earlier post on Mar 10, 2011 9:27:51 AM PST
MP says:
"Doing the same easy thing more times" is not the same as actually hard. From what I can see, combats at the higher difficulty levels are not more strategic - they are just longer and tedious.

In reply to an earlier post on Mar 10, 2011 12:33:59 PM PST
Last edited by the author on Mar 10, 2011 12:39:09 PM PST
Tober says:
I skip through it because the vocals don't interest me. I can read the lines much faster than they say it just like you can read a paper faster than a speaker can orate it. Thats why I put it under sound.

As for harder difficulties, its difficult to strategize with the lack of isometric view leaving you unable to see the entire battlefield and the invisible waves making it difficult to strategize since you don't know how many you are facing in any given encounter. Also the lack of ability to que any actions makes it so you have to pause almost every second if you have tactics disabled or if you don't, they simply revert to their tactics which sometimes don't work especially the auto-potioning. Its more frustrating than challenging at higher difficulties as you'll see once you play.
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