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Customer Review

24 of 27 people found the following review helpful
3.0 out of 5 stars Disappointed, August 29, 2011
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This review is from: NCAA Football 12 - Xbox 360 (Video Game)
I have been a fan of NCAA football since the beginning of time, and I was actually excited for this game to come out to see the new improvements made. I liked some of the improvements made such as the new coaching carousel in the dynasty mode and the fact that you can play your whole senior season in the Road to Glory mode. But The AI on the game is unrealistic and running the ball on the Dynasty mode is WAYYYYYYYYYYY to unrealistic, I play on Heisman and everytime either I run the ball or the computer runs the ball its a big play. I have never seen a real college football game where everytime a player runs the ball he breaks a 60 yard run or something of that nature. And the reason why this happens is because when they break these big plays the o-line knocks everyone to the ground thats in front of them which is also unrealistic, I had 1500 yds by game 6 and I was using Michigan and Im a past first type of player, thats RIDICULOUS. There are so many times i have over 200 yds by halftime thats so unheard of. Secondly I hate how the LBs can jump and knock everything down when the pass is supposed to go 25 yds down the fields, there is no way they jump that high to knock passes down, but wont let the manual player's LBs do the same thing. There is no defense to stop the computer from breakin a big run each possession with the ball whether its man or zone, and alot of my friends who have the game complain of the same thing its TERRIBLY unrealistic, NCAA 11 was better off with the running than this yrs copy. Wasnt worse the 60 dollars and EA sports needs to correct the problems. Plus they need to bring Lee Corso back and change up the commentary from yrs past.
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Showing 1-1 of 1 posts in this discussion
Initial post: Dec 30, 2011 5:26:59 PM PST
I play on Heisman as well.

I have not had the running issues that you report. Using just the 4-3 defence book playing with "C" teams against "B"->"A+" teams i usually give up ~75 yards rushing total per game. Granted nickle and dime packages are less effective against the run, but that is to be expected.

I havnt played with the "great" teams, so i can't really comment on the players running effectiveness. But playing with average teams i usually dont have more then 1 long (30+) run a game.
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