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Customer Review

48 of 49 people found the following review helpful
4.0 out of 5 stars A whole different (good) game., May 17, 2011
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This review is from: The Sims Medieval [Download] (Software Download)
This game deserves a good rating for being an original remake of the classical SIMS. It takes elements of questing across a static map, similar to the game mechanics of Heroes of Might and Magic and combines it with the nature of the SIMS game play. It is a niche in its own right.

Basically, the game centers around nine hero characters you can customize. Each hero represents a certain class or job type and their day to day tasks and quests will differ based on it. A knight will do things like sharpen his sword, practice on the dummy, patrol the forests, duel a challenger. A blacksmith will make metal-forged items. A physician or healer will perform surgery, attend to his patients and craft tonics and salves. A monarch will attend court and hear petitions, write new laws, sign treaties or hunt down a great bear. A mage will craft potions, memorize spells, gather herbs. A bard will write poems, gather inspiration, write plays, play his lute and perform on stage. A spy will craft poisons, eavesdrop, make secret drops, pickpocket, break someone from the gallows. A Peteran and Jacoban priest will convert villagers, bless them, hold sermons.

Each of these nine heroes have different duties. Everyday at 9AM there are tasks they must fulfill before the end of the day to maintain a focus bar. The focus affects their mood or how they perform their duties. Someone with low focus can fail at tasks such as fishing, crafting, surgery. hunting. This is also coupled with the main quest on the story. Every quest has one or two heroes that must complete story-line quests while completing their daily tasks. Ignoring their daily tasks might result in low focus that will adversely affect the completion of the quest.

Every hero can advance ten levels. Every level offers new benefits; stronger fighting skills, more spells, more tonics, more recipes. All the while, you can use money earned from main quest completion and day to day activities to upgrade and decorate each hero's living quarters. Heroes can marry each other, have kids, marry non playable characters (NPCS). You can expand your kingdom and annex with other kingdoms which opens up new kingdom specific quests. Each new kingdom that is annexed will offer additional bonuses such as more xp and gold per quest completed, longer time for a hero to ignore his main quest before being sent to the gallows and so on. Each quest has the option to approach it from different view points depending on the hero chosen. A quest of an evil witch for instance; the monarch can opt to marry her, the mage can opt to fight magic with magic, the knight can opt to fight her with brute force.

This is just a brief skim of what the game is about. It is original, fresh, much better and has more re-playability than the classical SIMS prototype game.
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