Customer Review

7 of 10 people found the following review helpful
5.0 out of 5 stars Almost Perfect, August 11, 2012
= Fun:5.0 out of 5 stars 
This review is from: Fallout: New Vegas - Ultimate Edition (Video Game)
There is only one fault with the game, but it's a big one. A game of this nature (an open world, do things your own way - in your own order type of game), and one adding DLC, cannot - absolutely CANNOT end - IT CANNOT END - NEVER UNDER ANY CIRCUMSTANCES - NOT ACCEPTABLE. The character and game must stay open so the player can continue to do side missions, DLC, or whatever, in his or her own way. (I believe Oblivion stayed open after the main storyline, for example. That's the proper way to do it. Fallout 3 also ended, then they had to scramble - lamely - to reopen it for the DLC - SO STUPID - STOP IT ALREADY! Then after that travesty, they came out with this game, and they repeat the same exact mistake? How is it even possible to be that stupid.)

Okay, my strong objections aside. This version is as glitch free as any game I've ever played (and I've played a lot of games - I also played the original version of this game on day one - the version that included the infamous "getting locked out of the Strip glitch" - a truly inexcusable bug to be sure). But this version has corrected every glitch as far as I can tell. The people with problems are surely having hardware problems or are playing a different non-updated, or non-ultimate version of the game. Also. I have now played this ultimate version on a very modest notebook, a decent desktop, and an Xbox 360 with no bugs, glitches, or unexpected problems whatsoever. This is truly amazing considering the extraordinary ambition of this game.

Also on the plus side, this is probably the most intricate RPG of this generation. It can be fairly challenging to achieve certain goals. There are times when things must be done just so, or you will suffer disappointing and unintended consequences.

Lastly, if you're into a more "REAL" role playing experience, then try the hardcore mode. You will soon feel the full impact of the post apocalypse. You must adapt or you will die - die of thirst, starvation, or the even the tiniest of enemies.

4.5 stars.
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Showing 1-1 of 1 posts in this discussion
Initial post: Jan 12, 2013 3:50:10 PM PST
Thalamus says:
I have to disagree with you on the point you bring up in the first paragraph. For a game like Oblivion, or Skyrim, or even Fallout 3 it isn't necessary for the game to end after the main story is completed, because completing the main story doesn't necessarily have any huge impact on how the world itself functions. The main quests in these games are also fairly simplistic and straightforward - extremely simplistic compared to FO:NV. Josh Sawyer, the project director for the game (which was developed by Obsidian, not Bethesda by the way), has explained in many interviews that the reason they chose to have the game end after the final mission was to be able provide a deep impact for the players choices through the end game slides and story-telling. The massive changes to the world of New Vegas would have been too difficult and time consuming to implement and be able to have the player feel like their actions had a major impact. Basically it was either end the game and provide satisfying payoff, or keep the world open and make the effects of the players decisions seem insignificant.

On top of that, after an early patch the game provides a clear warning that starting the final mission will be The End, and also creates an auto save just before the game ending mission is started, so it's not like you lose access to your character/progress after the game ends, just reload the auto save and keep questing in the Mojave. Or alternately, just complete everything that you want to before starting the final mission. Personally I'd rather have a compelling and intricate story that has real impact on the world at the end like Fallout New Vegas'.
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