20 of 20 people found the following review helpful
Can do a WHITE K-turn!,
This review is from: Star Wars X-Wing: Tie Defender Expansion Pack (Toy)
The TIE Defender is one of four "Wave 4" expansion sets for the X-Wing miniatures game. I think there are some good reasons to add one or maybe two TIE Defenders to your Imperial fleet (since the least expensive one cost 30 points, you'll not be able to use more than three in a 100 point game).
To begin with it has some pretty good basic stats: 3 attack, 3 defense, 3 hull, and 3 shields. It can perform thee different actions (barrel roll, target lock, and focus), and be upgraded with up to three cards depending on which version you take. Plus, it is the first ship that can do a WHITE K-Turn (and being able to take an action after a K-Turn -- or doing multiple K-Turns in a row -- will come in pretty handy).
(1) Delta Squadron Pilot, a level 1 non-unique pilot that costs 30 points.
(2) Onyx Squadron Pilot, a level 3 non- unique pilot that costs 32 points. This is a good example of what I mean when I say they are a little pricy for what you get. The Firespray -31 Bounty Hunter is also level 3 and can take three actions and even more upgrades, but costs 33 points and has 3 attack, 2 defense, 5 hull, and 5 shield. It's a little less maneuverable but has both fore and aft firing arcs to make up for this. It's a little harder to fly because of its large base, but it gets easier with practice. So, I'm not sure why I'd take this over a Bounty Hunter in most instances since neither of them have a special ability.
(3) Colonel Vessery, a level 6 unique pilot that costs 35 points, with what seems to me to be only an o.k. situational special ability that reads, "When attacking, immediately after you roll attack dice, you may acquire a target lock on the defender if it already has a red target lock token."
(4) Raxler Brath, a level 8 unique pilot that costs 37 points, with another o.k. situational ability (i.e., requires you have a focus token left after you attack) that reads "After you perform an attack that deals at least 1 Damage card to the defender, you may spend a focus token to flip those cards faceup."
It also includes one previously released upgrades (Ion Cannon), three upgrade that also comes with other Wave 4 ships (Ion Pulse Missiles -- a 3 point which can assign TWO ion tokens to a ship, Munitions Failsafe -- which lets you keep a secondary weapon if it doesn't hit, and Outmaneuver -- a 3 point elite talent that reduces your targets agility by one if you are not also in their firing arc), plus one that was exclusive to this expansion at the time it was released (Predator -- a 3 point elite talent that lets you reroll 1 attack dice, or 2 if firing vs. a pilot skill 2 or less).
As with all expansions, this one includes all tokens, dials, etc. that you need to use this ship in a game (though a copy of the base set is still needed to play).
While this is not my favorite ship in Wave 4, it does add a few nice new things in and of itself to the game, plus some new upgrades that can be used on it as well as other ships. So, I think getting one is definitely worthwhile, and more than that may be worth it depending on your style of play.