17 of 26 people found the following review helpful
I had so much hope,
This review is from: Disney Epic Mickey 2: The Power of Two - Playstation 3 (Video Game)
I had such high hopes for this game. I'm a huge Disney fan and I love platformers to death (Super Mario 3D Land was my favorite game of last year). I purchased this game as soon as it released and quickly rushed home to give it a go. Needless to say, I should've went with my gut and trusted all the negative reviews. The gameplay is simple enough, and if you've got a Playstation Move controller, you're in luck, because the Move works perfectly for this game. However, there are too many problems with this game for me to warrant owning it any longer. Most of the problems remain with Oswald. He is present throughout the entire game, and the AI that controls him is atrocious. He doesn't respond half of the time, and during the first boss battle, he might as well have not been there at all. He was almost zero help, and this becomes frustrating because wether or not you've got a friend plugged in as Player 2, there are many tasks that only Oswald can perform, so when you need him most to turn off spawning points for enemies during a boss fight, he'll disappoint big time. The camera is also a huge problem. It's very disorienting during fights and it becomes very easy to lose your sense of direction after getting knocked back and finding the camera is either directly above you or behind a wall. I thought playing with a standard Dualshock controller would improve this, but it actually made it worse. Another problem is the opponents you're up against. You know your game has some serious issues when it's much more apparent how to destroy a boss than it is to destroy a common enemy. Many enemies don't feature any indication that they're taking any damage at all until they're near death. They don't even flinch. It took me a long, long while to figure out that the Beetle Worx bugs could be damaged by paint thinner, because you could spray them for long periods of time with absolutely no reaction from them at all until a while later when they eventually flip over on their backs. Even after I dsicovered this, common enemies still remained tedious to take down, with Mickey taking a hit, then being bounced into thinner only to bounce back out and be immediately attacked before you can recuperate.
My advice is listen to the reviews on this one. It was a fun game and I really wish it worked better because there were some things I did love. The cutscenes were beautiful and well done, the songs were cute, and there are tons of great east eggs for any Disney (specifically Disneyland) fans (an emerald elephant in the ice cream shop greatly resembled the real one that used to reside in Gibson Girl Ice Cream on Main Street). If you absolutely feel you must buy this game, I'd advise at least waiting a couple months for a price drop.
I'm a huge Disney fan, but my love for Disney can't trump a terrible camera and broken game mechanics.
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Initial post: Dec 7, 2012 1:16:26 AM PST
Last edited by the author on Dec 7, 2012 1:16:58 AM PST
Amazon Customer says:
I played the first one on the Wii and wasn't crazy about it... But I thought I would give this one a shot anyway... I'll buy this one but when it gets a lot cheaper... Thanks for the review...
Posted on Dec 26, 2012 8:47:27 AM PST
B. Wolfe says:
It's a shame. I had a similar experience with the first game. I didn't really read a lot of reviews, which was my mistake. I was so excited for it when I heard about the clever gameplay ideas, and felt that it had so much potential. But after playing through a few levels I just wasn't having fun anymore. It looked and sounded like a lot of fun but it was just tedious and unoriginal in practice. Minor technical annoyances plagued it too; camera angles and and uncertain goals, and the tired overplayed "kill or convert / good or evil" faux-moral choices were just lame. They didn't work for Fable, they didn't work for Bioshock, they're not gonna work for Mickey.
So anyway when I heard there was a sequel I just assumed it would be more of the same. From your description, a lot of my fears about it are founded. It's a shame; you'd think the studio would learn from their mistakes but this is so rarely the case in the industry.
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