Customer Review

13 of 20 people found the following review helpful
5.0 out of 5 stars Essential purchase for hardcore gamers . . . someday, December 2, 2012
= Fun:5.0 out of 5 stars 
This review is from: Nintendo Wii U Pro Controller - Black (Video Game)
The Wii had a reputation (not entirely justified) about only being for casual gamers, and supposedly Nintendo is positioning the Wii U to regain that lost market share with more third party titles. Now, admittedly, this analyzation is oversimplifying matters; sure, the Wii had lots of casual party titles, but over the course of its six year lifespan there were some remarkably deep game titles, many of them exclusive. Likewise, the Wii missed out on several heavy hitting titles that appeared on the PS3 and XBOX360, in part due to the radically different control schemes.

I believe this controller is part of Nintendo's strategy to court those third party developers. Yes, with the Wii's motion controllers and the Wii U's Gamepad (which is a perfect fit for the tablet-driven gaming we are so prominently seeing), Nintendo has unique, innovative control schemes that you just don't see in other consoles. At least, not at launch anyway. Sure, Microsoft introduced Kinect, but years after Nintendo showed the gaming community and Grandma what motion control gaming is all about.

For those 3rd party developers who want to publish their games on the Wii U, but want to minimize production and development costs by leveraging already existing content available on other platforms to a similar controller configuration, this controller is a Godsend. Part of the attraction of the Wii U is the Gamepad, and I'm sure the bigger companies will work their magic with the Gamepad.

But lets face the truth: there will be several multi-platform franchises that the developers will be able to ease production costs by utilizing the Pro Controller. Due to the similarities of controllers on the other two platforms made publishing them in a multisystem environment much easier; with the Wii there were design challenges based on the controls that simply are not present on the other two systems.

For Nintendo's own IPs, of course they want us to use the Wiimote and the Gamepad. No, the Pro Controller does not work with "New Super Mario Bros. U" and "Nintendoland", but then again, the Pro Controller is really for 3rd party developers.

Those who complain this controller doesn't work with Mario and Nintendoland are totall missing the point. Both titles were built from the ground up with the Gamepad and motion controls in mind. I'm sure Nintendo will publish games compatible with this controller; after all, it's their own hardware. However, Nintendo's real concentration is the Gamepad and Mario and Nintendoland are their premier examples of what can be done with this new tablet controller..

As far as battery life, ergonomics, etc, everything checks out fantastically. The controller comes with a long USB charging cable. Ergonomically all the buttons are easily within reach, and feels like an updated, wireless XBOX 360 controller. There are dual anaologues, a D pad, start, select, a home button, and a power button, along with four buttons on the top of the controller.

The black model (like the Wii U itself), does tend to appear smudged from time to time due to handling but these are easily wiped off with a clothe.

The battery life is amazing. I was skeptical about the 80 hours, but having put the Wii U and its hardware though the chops, I can verify that timespan is an accurate estimate.
Obviously, the controller is wireless. I've truly became conditioned for wireless. I hooked up my Gamecube a few months back and had to play with my controller tethered to the console itself; wireless technology is simply fantastic. No more cords, and so much more flexibility!

While I understand the controller not working with Wii games, I am disappointed that you can't use the controller for Virtual Console/Wiiware titles. Nintendo stated that the Wii U Pro Controller is based on the Classic Controller for the Wii, so it is rather strange the controller doesn't work with virtual content. After all, that's largely what the Classic Controller was built for in the first place. Hopefully these two issues will be addressed in a future update.

All the big third party titles fully support the Pro Controller (Assassin's Creed III, Arkham City, Darksiders II, Epic Mickey 2, Mass Effect 3, Ninja Gaiden 3, ZombiU, etc) in addition to the Gamepad. While I am certain that future heavy hitting third party titles will utilize the Gamepad in some fashion, the Pro Controller allows Nintendo to tap back into that so called "hardcore" gamer demographic and is one more indicator that shows that Nintendo is serious about taping into all the various demographics for a strong market share.

Although perhaps not an essential purchase yet, as we enter the Wii U era and more and more games are published, the Wii U Pro Controller will become an essential purchase.
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Tracked by 2 customers

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Showing 1-3 of 3 posts in this discussion
Initial post: Dec 3, 2012 7:37:30 AM PST
Last edited by the author on Dec 3, 2012 7:37:54 AM PST
you say it's not an essential purchase yet and you still decide to give it a perfect 5 star rating? The inability to use it with 70% of the new Wii U titles out there should at least knock off 2 stars. And it does not support MIckey or Batman BTW.

In reply to an earlier post on Dec 4, 2012 10:58:14 AM PST
N. Jones says:
In response to Mike London's comment on being tethered to the GameCube, the GameCube was the first console to have a wireless controller done right. The WaveBird was an officially licensed wireless Nintendo brand controller that is amazing. It is fully compatible with the Wii and is a great controller to have in your collection.

Posted on Aug 31, 2013 6:14:53 AM PDT
Grizelda says:
Oddly this DOES work with Super Mario with one glitch: pressing A wont put you in a bubble. I played with a friend for 2 hours last nite (not realizing that it wasn't supported) and that was the only problem we had. So if you prefer this controller, I'd give it a try - just don't hand it to the weakest player (who'd have greater need of manual "bubbling"
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