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Customer Review

32 of 42 people found the following review helpful
2.0 out of 5 stars Something new but then again just more of the same., January 4, 2013
= Fun:2.0 out of 5 stars 
This review is from: World of Warcraft: Mists of Pandaria - PC/Mac (Video Game)
I put off reviewing World of Warcraft: Mists of Pandaria because I wanted to thoroughly play the game first. Wait for the "It's new give it time" people to fizzle out and the game to progress naturally. Now without any excuses you can truly see just how good this game is or isn't.

I will say that I'm not going to go into a reminiscing of the older days of WoW,I'm not going to talk about how outdated the game looks, I'm not going to talk about lacking the population is or any of that. I'm just going to talk about the game.

My first impressions of MOP was a new class but is it even worth it this late in the games life? Well for starters lets just get the concept of WoW. With each new expansion (excluding WOTLK)there's usually a new race/class to try that you start off with from Level 1. As always with each expansion there are 5-10 levels you need to reach to achieve the games new top level before you even matter to anyone and can join in on the other "fun" such as raiding,pvp etc. etc. Now with MOP the new level cap is 90! and you start off with a Pandarian at level 1. Now lets give that a thought. From levels 1-90 you have to re-experience all the game content you've been playing through for the past 6-7 years. After you clear the new starting ares of course, it's back to kill this and collect that been there done that. That might be okay for those fondly in love with the game but for others it gets tiring and repetitive.

The new class has new abilities, they look very interesting but that's the most I can say before I lost interest in the game as I was leveling. The game world as it is now in WoW just isn't a fun atmosphere to play in. Most of the games MMO mentality has changed into SPO (Single Player Online). Most people just quest alone in empty zones. Chat is nothing more than a messaging system to break through the mundanes of the game. The later expansions like WOTLK,Cataclysm,and MOP all tried to add something new to revive the game like interactive quests,altering the old world,new zones, better storyline, etc. etc. but the problem is that it's not new enough and the experience is short lived.

It's like a fresh new idea mixed in with an old idea. So while one part of the game might be new or fun everything surrounding it is old and tiresome and unfortunately if you plan on getting anywhere in the game you will have to go through the old and tiresome as well. The thing I always felt about wow expansions is that they are short lived. You don't explore a new world or universe from level 1-max. You just explore a small area for 5-10 levels or so and it's not enough to really impact the game.

The Burning Crusade did well because it was an entirely new universe to explore that was huge and full of new areas and content to explore. Everything else since than has just seemed like just an island or zone.
MOP is no exception to that. You only acknowledge the expansion when you have a reason to be in Pandaria or see a Pandarian in town. Other than that it's just a far off place that doesn't effect the rest of the game until you have a reason to go there.

Pandaria from what I experienced so far is the same Warcraft quality that they put into the starting zones. You Start out with a sense of RPG by following a story line and learning your character and after level 20 all that is forgotten. But, to be 100% honest when I played the Pandarian starter questline I was more reminded of Guild Wars Factions. It's hard to ignore the entire Temple and Asian culture them when Guild Wars Factions is an entire Game Expansion from level 1-Max with a complete new world and story to follow centered around Asian culture. That was the first time I saw something like that adapted into an MMOish styled game and that was about 5 years ago. MOP didn't blow me away because of that reason and I wasn't impressed with it because of that reason. It is as always charming in the way of Warcraft's cartoonish style. It's fun but very limited when you leave Pandaria to venture out into the world to quests in the zones that you are already tired to death of.

Since this is also a part of the game I will review it as well, and that's the current status of the games culture. Like Warcraft has always been it's a game about keeping up with Jones. Having this achieving that, etc. etc. is all this game is about. There are Many new mounts, achievements, random weapons and armor etc. etc. to keep people that enjoy that aspect of the game quite pleased. If you like collected and leveling up characters there is now more stuff than ever implemented into the game. If you are not the type of person to chase the dangling carrot there isn't much in the game to offer outside of a fun gaming social experience. The unfortunate part is that Guilds used to be the foundation of the game social experience but now that are more meaningless than ever since guild achievements were introduced. Now you can expect to have random people spam invite you into their guild with 500-900+ people for the sake of earning points,money, and achievements alone. The rewards and perks have cheapened the guild experience substantially. You will actually have to "work" to find a true guild or start your own. Just be aware that now Guilds are ranked and having a low rank might turn off people from joining (isn't that nice).

Additional changes after MOP also include Talent and Skill class changes for the 1,141,241,434,934th time. This time the skill sets are stretched out. Some of your favorites have been re arranged so you access certain skills you received sooner much later. You can also customize your skills a bit more by choosing skills that were role specific. There is more customization now to skill sets but, That also means you will have to pay each time you wish to fool around with them.

I just note that money is important to have in this game as you'll need it for armor repairs,changing your skill sets etc. etc. Having money is no problem for people who live in the game 24/7 but if your a casual player or someone coming back after a long time it will be a problem until you divulge the same time into the game farming money. Despite the fact that this is an MMO I dislike the idea of a game feeling like "work". Blizzard looks to improve the game to make it more fun and more accessible but still throws in their pitfalls. There is no casual way to play the game. It eats time and it is indeed a time waster. Nothing in the game is programmed to be achieved without wasting it, and that's truly what the game feels like now. WoW:MOP feels like a new waste of time. It's just an extension on the games already thinning hour glass.

It's 10% new and 90% old. If you have the time to spend releveling characters,farming for gold and items, or continuing to chase the carrot on the stick than you won't see MOP as a problem. If you have however matured in your preference of MMO's from just collecting weapons and armor to actually wanting an engaging story line and plot than you might want to try something else. At this point in WoW's history it's cards are on the table. It's as good as it's going to get and it will always be what it is. You'll either love it if this is why you play WoW, or hate it if you were already tired of doing the same redundant tasks.

Overall WOW:MOP is a 2/5 game. Not nearly new enough to be impressed by it.

Also, I forgot to talk about the new end level content of the MOP expansion. More dailies and more quest to get items like mounts. That's pretty much it. The game has changed a lot almost completely from the way it was 6-7 years ago in regards to how you level,quest, and build your character. It's been made to be a lot more simplistic and there isn't anything technical about the game anymore.

You spend time doing quest,doing rated BG's,or raiding through the now convenient "dungeon finder". If you have the time to spend you will do well in the game that is all that it requires at this point. It's made so anyone child or adult can play it. That's not necessarily a problem if you're looking for a simple and light game to get into. It's one of the reasons Warcraft was so successful but it's a turnoff for those looking for something more challenging.

Guildwars the original is what I left WoW for some years ago as my man MMO/online RPG experience. I left because it was a more technical game with a heavy focus on story/PVE. Guildwars 2 which is what I play now has the PVE but I also noticed that it's more simplistic than the previous version in how you level and build your character. I suppose that is the current trend for MMO's now.

Beyond doing what you've been doing the new MOP expansion doesn't add anything outside of what you're already familiar with when it comes down to WoW. It's just now in a more simpler form. The best part of the current game are the "merged" realms where zones are now like BG's where you play along side people from other servers. It makes the game feel full again in certain areas and that is nice, dungeon finder is also on the same level.
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Showing 1-1 of 1 posts in this discussion
Initial post: Feb 7, 2013 1:30:50 PM PST
The making gold aspect in MoP isn't a problem, unless you don't quest or don't rep grind. If you do, simply by doing one day's worth of dailies (and not all of the MoP rep factions either) you will come out with at least 600g from the quests itself. Blizzard made sure that gold won't be a factor in MoP, there's more than enough to literally buy your end-gear simply by dailies itself. So if you start with 200g at 85, with quests and dailies averaging 19g each, you will have over 1200g before signing off that night, doing nothing else.

For PvPers just doing the Tiller's faction (so you can grow anything from food, to enchanting; cloth; leather mats each even that you no longer have to farm), they will have enough for repairs and gold left to save for gems/enchants. There's even a method to getting that faction leveled very quickly (Dark Soil), so in a week all the Tillers can be exalted.

Blizzard made sure MoP is going to be about access. The PvP changes in 5.2 (coming soon, already on PTR) is substantial in itself (2200 rating for elite gear has been removed; MMR will be gradually built, not the previous rush to 2800 and park...everyone will have a chance to gradually gain past 2200 if they arena/RBG). There's now also 3 tiers of PvP gear, not essentially 2 (as few went to get elite gear) with a smoother progression in gearing out and stats. So on the gearing standpoint -- despite not having an upgrade vendor in 5.2 -- it's looking good.

But the sore point in MoP is the faction grinding. It feels every bit like an Asian F2P grinder. Heroic dungeon gear is inferior, so you basically do dungeons for a quicker valor cap, but the gear is worse than rep gear. LFR gear come 5.2 becomes pointless for guilds to gear up (rep gear being even better). The grindy feeling of MoP is a major problem, can only take looking at 6 factions everyday for so long, and by the time 30 odd dailies are finished, there's little time or energy left to run a raid or PvP. Less grind, more fun, and the game is decent (not the best, but better than Cata).

CRZ is not the best thing in MoP. The endless threads about how awful CRZ (from the wholesale ganking it produces; to how it hurts realm economies when mats are now divided between 8+ realms and factions, instead of 2 factions per realm) tells the story how bad it is in itself. Let's not even discuss the lag/kicked to login screen mess it causes switching from the many CRZ zones, too. Two boxing alts in that mess is enough to make anyone rage.
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