4 of 5 people found the following review helpful
Fun, but Doesn't Work Well,
This review is from: Kung Fu High Impact - Xbox 360 (Video Game)
This game has several things going for it: fun presentation and fun fighting. Unfortunately, it doesn't always work well.
Presentation: You start out and the game has you make certain poses and the game takes your picture and puts you in the game and in a comic book that is used to tell the story. This is great fun and really connects you to the story. The problem is that if you have your Kinect above your TV on the wall (to get the best viewing angle) then you are too short to fill the poses. Many times you won't even see your picture on the panel. When the game takes your picture for the fighting you can end up really small with your feet cut off (as ours always was. I played this with my 5 year old son.)
Fighting: Imagine Final Fight or another side scrolling brawler and you basically have this game. The cool and fun part is that you do all the attacks by making moves with your body. If you throw both hands up, Kinect will recognize it and you'll do a back-flip in the game. If you throw a punch it will move you in that direction and hit your opponent. As stated above, though, when the Kinect is up high you get a tiny representation of you on the screen. So bad guys are 4 times taller than you. This is great if you want to get points for avoiding kicks and hits, but if you are trying to play the game like it is supposed to play this is a drawback.
I imagine if you put your Kinect down low you may get a fuller picture for the game, but then you have to be much closer to your TV and the viewing angle is cut down. No other games that I've played suffered this much due to the viewing angle. I expect that as updates for Kinect come out this may be fixed.
Even with the issue of size, this game is a blast. My son wanted to keep playing long after it was time to quit. I recommend it (even if you do have your Kinect up high.)