32 of 35 people found the following review helpful
Gameplay that feels so good in a near / alternative-future that is freshly engaging,
This review is from: Deus Ex Human Revolution - Playstation 3 (Video Game)
I have been playing Dues Ex - Human Revolution since yesterday and this may well be the Game of the Year for me. The gameplay feels so good and fresh. I love that you can completely avoid the enemies, sneak about and take-em down with awesome melee attacks or just assault them with weapons blazing. You don't have to play one way or a different way the whole game. You can play however the situation calls for to your taste. There is no penalty or special reward for doing something one way vs. another. It is all just good gameplay to achieve your goal / objective.
Every encounter, even the ones where I die and then replay has played very fresh. The AI is really very good (playing on Hard) in terms of being both fun and challenging.
As an example, these four dudes walking below and I shot one of them, the others started firing at me. I ducked behind cover and then migrated while out of their sight.
Two of them continued to burst fire on that position while the 3rd slowly moved to flank it. I had moved away from there and was just watching them. Once they realized I wasn't there anymore, they started fanning out and searching... then I took them out silently one at a time. It was great.
That is what I mean by the gameplay feels so good. It is rewarding without giving you an achievement / trophy to make you feel good.
Mix in all your augmentation possibilities and you get even more options on how you can handle different situations.
It almost feels like Rocksteady and original Deus Ex team got together and decided to put the best parts of original Deus Ex and Batman Arkham Asylum together for the gameplay and the best parts of Bioshock and Half-Life for how the story is presented and the rich feel to the characters. I am not saying they achieved on all these levels, but it feels like they reached for those standards.
This game doesn't give you choices like Mass Effect or others that overplay the whole good vs. evil action dialog choices. This game gives you choices more along the lines of Heavy Rain with the noted exception that you can get a game-over if you die but other than that in this game, the world goes on and unless you replay you won't necessarily know that things could turn out different if you had played different or had different success or failures. It just plays out naturally and you may think that is how it was supposed to play out which in terms of keeping things immersive, it was :)
I think this feature is very important to immersion in role playing games or really any game. Let the player make choices, but don't do it all through dialog trees where you indicate good or evil action. Actions can just be actions and still have distinct natural consequences (positive, neutral, or otherwise).