4 of 7 people found the following review helpful
This review is from: White Knight Chronicles II (Video Game)
Companion characters: AI, with an emphasis on the "I". Companions in most games are at best useless and at worst a hinderance. Not so in WKC. One time, much to my suprise, after I identified a monster's weaknesses (Fire and piercing attacks) using an item my companions actually began using Fire and piercing attacks.
Crafting (called Binding in game): Without overselling this I will just say it is a simple but accessible system. The system involves harvesting items from nodes in the world map, getting them from monster loot, completeing errands/quests, or buying them from your Georama town
The Georama: You may build a bustling micro-city called a Georama. Your character recruits NPCs to live there and they contribute their skills to the town. Throughout the game you will expand the boarders of your city and frequently build new structures for it.
Skillset: As you level up you will earn SP that you spend on either: Bow, Sword, Longsword, Axe, Bow, Elemental Magic, Divine Magic, Spear, or Staff, in lieu of the traditional class system. Each skillset has it's own set of active and passive abilities.
My wife and I bought this game thinking it would be another JRPG to interest us while we wait for the release of Star Wars: The Old Republic (a new MMO by Bioware). It has turned into one of our favorite games. The story is a bit bland at times ("Save the princess!") but the characters are memoriable. The Georama is a nice break from the story if you want to play a JRPG version of Simcity for a while. My wife has said that what makes WKC II so good is that it combines some of the best ideas and systems of many other RPGs into one game and I tend to agree with her.